Divinity: Dragon Commander hands-on: war and governance in a world of dragons in jetpacks By Tom Francis published 28 April 13
Notes on the PC version of Bioshock Infinite: graphics settings, loot glint and 1999 mode By Tom Francis published 25 March 13
Bioshock Infinite review By Tom Francis published 25 March 13 When I finished BioShock Infinite – don’t worry, I won’t spoil anything – I was dumbfounded.
Octodad Dadliest Catch: suckers-on with the stealth cephalopod sequel By Tom Francis published 20 March 13
Interview: Wreck-It Ralph director Rich Moore on the cultural acceptance of games By Tom Francis published 12 February 13
Reinstall: Hitman: Blood Money By Tom Francis published 10 February 13 Best of It all started in Hong Kong twelve years ago with the first Hitman game. You're given a target, a pistol and a disassembled sniper rifle. And something is odd.
An Illusionist in Skyrim, final entry: Solitude By Tom Francis last updated 9 January 22 Playing Skyrim with no armour, weapons, non-Illusion spells, or punching.
Chris Taylor's secret project is Wildman, a barbaric RPG/RTS hybrid By Tom Francis published 14 January 13
Ibb and Obb hands-on: co-op platforming in a topsy turvy world By Tom Francis published 27 December 12
An Illusionist in Skyrim, part 15: the battle of Whiterun By Tom Francis last updated 9 January 22 Playing Skyrim with no armour, weapons, non-Illusion spells, or punching.
BioShock Infinite: first impressions from our massive hands-on (spoiler free) By Tom Francis published 7 December 12
Hotline Miami interview: Dennaton Games on creating carnage to delight and disgust By Tom Francis published 1 December 12
Far Cry 3 review By Tom Francis published 21 November 12 A huge and excitingly rich open world. Prowl it like a hunter, plan sneaky attacks, and turn the animal kingdom into bags.
An Illusionist in Skyrim, part 14: the giant By Tom Francis last updated 9 January 22 Playing Skyrim with no armour, weapons, non-Illusion spells, or punching.
The indies' guide to game making By Tom Francis published 3 November 12 Best of You might have heard that “It’s never been easier to make a game.” And it’s true. But how do you actually make one?
An Illusionist in Skyrim, part 12: Bleak Falls Barrow By Tom Francis last updated 9 January 22 Playing Skyrim with no armour, weapons, non-Illusion spells, or punching.
An Illusionist in Skyrim, part 11: first horse to Whiterun By Tom Francis last updated 9 January 22 Playing Skyrim with no armour, weapons, non-Illusion spells, or punching.