
Harvey Randall
Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
Latest articles by Harvey Randall

WoW's pre-patch stat squish has caused several low-level potions and food items to do literally nothing, with some even restoring '-0 health', whatever that means
By Harvey Randall published
News Potion seller, I require your weakest potions.

Not having combat UI mods in WoW hurts way less than I expected, and while I think Blizzard still has some work to do, I'm mostly just happy for the peace and quiet
By Harvey Randall published
News Cutting the clutter.

Painkiller's creator jokes that Clair Obscur: Expedition 33's team of newbies has 'ruined' his worldview: 'I don't know what to believe anymore'
By Harvey Randall published
News "There's an incredible amount of smart decisions that allow them to make a game that looks AAA."

The WoW UI updates have come for Peggle, but its author is looking into it—as unexpected casualties of Blizzard's war on combat mods abound
By Harvey Randall published
News Oh, the humanity!

Lara Croft's design could've gone full FF7/Street Fighter in Japan to appeal to audiences in the mid-'90s, says co-creator, but 'All that was changed was the manuals & guide'
By Harvey Randall published
News Looking at these renders, I'm pretty certain they made the right choice.

Blizzard devs talk about going back to WoW's beloved expansion continent, Northrend, and rebuilding it for The Last Titan: 'We wanna make sure we're doing justice to those memories'
By Harvey Randall published
News Put your snow boots on, we're going back to Northrend.

Big Hops is a charming platformer with some great movement and a classic vibe, but most importantly it lets you rotate several bugs for science
By Harvey Randall published
News A Hop in Time.

The best co-op games to drag your pals into
By Lauren Morton last updated
Updated! The best co-op games around whether you want a co-op campaign or a hang space for your group chat.

WoW's combat UI mods break with this week's pre-patch, marking an enormous change for the 20-year-old MMO
By Harvey Randall published
News It's finally time.

The modern MMO's biggest enemy is difficulty, because pleasing everyone is basically impossible—and yet, they must
By Harvey Randall published
NOT EASY Devs of the present, I do not envy ye.

Nightreign's latest patch finally buffs my boy, the Executor, alongside Guardian, Revenant, and Raider
By Harvey Randall published
News Finally!

WoW: Midnight beta introduces a new Mythic+ dungeon modifier that's kinda just yellow paint for routing, and you know what? Good
By Harvey Randall published
News Dungeon routing is a huge pain, but this should make it easier.

While it's unclear How Many Dudes it'd take to beat up a gorilla, I can with certainty tell you that 15 zombies, 4 samurai, 2 barbarians, 4 ghosts, and 4 dudes do a pretty good job
By Harvey Randall published
News How Many Dudes? is shaping up to be a silly autobattling time.

Despite an incredibly tough 2025 for ZeniMax, The Elder Scrolls Online's leadership is hopeful: 'We've definitely got our eyes on the future, because this is our home'
By Harvey Randall published
News "We aren't done yet."

One of The Elder Scrolls Online's oldest problems, overland difficulty, is finally getting addressed—but the devs are 'starting really small' because 'we didn't want to take a big swing and miss'
By Harvey Randall published
News "We can turn this into, over time, a more fully-fledged and robust system."

The Elder Scrolls Online's director says doing the same-old yearly patch cycle wasn't 'going to cut it' if the MMO developer 'wanted to have a shot at reaching that 30-year mark'
By Harvey Randall published
SCROLL UP "Nothing is off the table right now."

Stellar Blade's director says AI can see 'one person can perform the work of 100 people' but that won't wind up in job losses, somehow
By Harvey Randall published
News Strong as ten regular men, definitely*.

Even after its success, Embark design lead is still lukewarm on AI usage for Arc Raiders: 'I don't think it's fallen any way or the other'
By Harvey Randall published
News Neutr-AI-lity.

Larian's learnt a lot from Baldur's Gate 3 going into Divinity, including the fact that hand-crafted loot is probably better: 'Randomization did not save us much time'
By Harvey Randall published
News Trimming the phat from the loot.

Fanatical bundle lets you snag 3 Fallout games, Disco Elysium, a ton of Steamworld, and more for roughly $3 a pop
By Harvey Randall published
News I'd take that deal. You'd take that deal? Damn good deal.

VATS almost didn't survive the transition to Bethesda, says Fallout 3 dev: 'We only just got that working by the time we shipped'
By Harvey Randall published
News "There was a long period where it was like … is anyone even going to use this?"

Square Enix asks early access players not to spoil a remake of a 25-year-old game—on the one hand, there are changes to the main storyline, but on the other hand, are you kidding me
By Harvey Randall published
News With respect: People are simply gonna.

The Elder Scrolls Online devs promise that its new seasonal model 'is the beginning of a major shift' for the decade-old MMO: 'Frankly, we think we could make the game more rewarding and exciting'
By Harvey Randall published
News 'Tis the season.
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