Arma 3 rolls out a host of changes in first post-release update
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Arma 3's first post-launch patch is live today, bringing with it a long list of improvements to the military sim's interface and game engine, according to developer Bohemia Interactive's official changelog. Among a host of tweaks in update 1.02 is a "potential" boost to optimization on the enormous Altis game map.
Changelogs for a game as complex as Arma 3 usually include a mix of obvious and not-so-obvious adjustments. Bohemia is attempting to tighten up game performance on the Altis map by streamlining the way certain models in the game make use of "class properties," which—when using a lot of AI units—could offer up a "potential Altis performance optimization," according to the changelog. The team has also made some small changes to the Altis terrain, and the way in which it positions objects.
Today's update also includes improvements to character animations so that there are "less pronounced character lip sync animations." Civilians are also more fragile now, in that "they will be fatally injured by one hit (5.56 mm and better caliber) to torso," according to the developer.
For more on Arma 3, be sure to check out our review as well as some of the various community guides that have surface over the last several months which give a good introduction to many of the game's features.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

