If you give PC gamers a chance, you'll see some special things happen. The deep and fascinating community that operates behind the Witcher 2 has begun to assemble and release tutorials for the REDkit mod tool set that recently entered its public beta phase.
Now that the Witcher 2 developer CD Projekt RED has opened its mod tools beta to the public, we get to see some of what was going on behind the scenes during the closed-beta phase. Moddb.com has an interview with the author of the closed beta's best mod, Philipp Weber aka Benzenzimmern.
After last week's false start, CD Projekt RED have now officially released the Witcher 2's mod maker, REDKit. It's a powerful looking suite, giving you the opportunity to design quests, build lands, create NPCs, customise combat and "plant realistic forests in just a few clicks." That last one is probably the limit of what I'd be able to achieve.
Yesterday morning, the site for the Witcher 2's official modding tools, REDKit, accidentally went live for a brief period of time. The domain was quickly put under password protection, but direct links to the files themselves were still available for some time afterward, and are currently circulating in peer-to-peer channels. CD Projekt RED has clarified that the files were not meant to be available until Monday, but those who have already downloaded them are free to start going to town.
Earlier this week, CD Projekt RED posted a gallery of closed beta creations built with its REDkit mod tools. Oh, the places we'll go! Experienced modders accepted into the beta program have already used The Witcher 2 tinkering suite to sculpt cliffs, lakes, and rivers lavished with robust forests.
CD Projekt RED has released a new timelapse video to show off its upcoming modding tool, REDkit, which will be available free to owners of The Witcher 2 sometime in the first half of 2013. The software opens up The Witcher 2's REDengine, allowing users to create their own RPG worlds or modify The Witcher 2. Exciting, isn't it? Watch the video after the jump.
At Gamescom this week, CD Projekt RED is unveiling REDkit, its suite of modding tools for The Witcher 2. The dev team is currently accepting applications for early access to the tools on the Witcher official site. Early access is targeted at established modders: you'll be required to provide a short bio, an example of a mod you've made (which doesn't have to be CD Projekt-related), and a website.
With the release of the Enhanced Edition of The Witcher 2, CD Projekt indicated to us that the game was finally finished. Now they're handing over the reins to the community as they prepare to release the RedKit, a set of mod tools that will "allow any player to create their own content for the PC version of The Witcher 2: Assassins of Kings, such as new, non-linear adventures, great looking locations and much more." They made the announcement in a post on the Witcher 2 site, and will be showing off the RedKit at Gamescom next week behind closed doors.