Fire solves everything

Panda-ing to the hardcore: Blizzard’s Greg Street on Mists of Pandaria’s difficulty levels

Henry Winchester at

In World of Warcraft, balance is king. With such a huge userbase, it’s essential to ensure noobs are able to play the game without feeling frustrated. At the same time hardcore players need a tooth-grindingly tough experience.

We caught up with World of Warcraft's lead systems designer, Greg Street at Blizzcon. He admits that most recent expansion Cataclysm got it a bit wrong. “In Wrath of the Lich King we heard from our players that the PvE content was too easy,” says Street. “So we were like okay, clearly what we need to do is make the PvE content harder, which we did for Cataclysm and then players told us ‘it’s too hard, I can’t handle it!’”

Orcs Must Die trailer features fire and traps

Tom Hatfield at

RockPaperShotgun alerts us to a new trailer for comedic fantasy game Orks Must Die showing off the inventive traps system and the ability to hurl fire at your enemies. Which is always welcome. Orks Must Die is a Tower Defence game from Robot Entertainment which sees you controlling a single hero and a lot of traps against waves of enemy orcs. It's due out this summer. If you liked what you saw check here for more 'trap spotlight' videos.