crowd sourcing

Valve's Jason Holtman on Greenlight's rating system: "People are smarter than we think"

Owen Hill at

Steam Greenlight is a feature that'll change how games get submitted to the platform. As Tom mentioned in his Greenlight story a few days ago, the power to get a game released on Steam is shifting from Valve to you guys - the customers. It’s a massive step forward for indie developers with a desire to get their title on Valve’s digital distribution service. A few indie gems have been sadly rejected from Steam in the past. Greenlight should stop that happening in future. I got to speak to Valve’s director of business management, Jason Holtman, at the Develop conference in Brighton a few days ago. I asked him if there was a risk that the cream of the crop won’t rise to the top. He's not worried.

Ex-Cryptic folks open Mob Rules, let fans decide first game

Nathan Grayson at

Conventional wisdom says the customer's always right. (Conventional wisdom also says that carrots give you night vision super powers and Mr. Rogers had a Call of Duty-sized killstreak in Vietnam, but who's counting?)

Ex-Cryptic Studios staffers Rick Dakan, Jonathan Willis, and Austin McKinley are giving that old adage a pretty stern test. Their new venture, Mob Rules, is asking potential players to help fund its first project - but with a twist: they also get to vote on what exactly that project will be. It's an ambitious plan in crowdsourcing, and here's how it'll work: