Stemshock Interactive's Barely Floating was released last year, as part of the pay-what-you-want Summerbatch adventure game bundle, but it's just been re-released with the price tag removed. What is Barely Floating? Well, apart from that [TOILET HUMOUR]. Barely Floating is a well-drawn 2-3 hour long adventure game, putting you in the slippers of a grumpy old man on a luxury yacht. Before you can say 'Speed 2: Cruise Control', the yacht is taken over by pirates, and it falls to you to put things right. Head here to do that, if you've remembered to pack enough humbugs and Werther's Originals for the trip.
Moebius, Jane Jensen's Kickstarted adventure game, has released its first trailer, along with a new website to track the development of the game. It's only an early alpha trailer, but already it's full of mystery. Mysteries like: Why is that backpacker striding with such purpose? Why are those ninjas doing a sideline in night-time photography? And why is the main character called Malachi Rect... Oh, it's Rector. That makes more sense. To watch it, Use Mouse on Video.
Barath Endre's Dead Cyborg, you may recall, is a first-person, episodic, "hard sci-fi" adventure series set on a rusty old space shuttle, and one we thought rather highly of back in the day. It's taken a while, but the game's second episode has just been released, and like the first it's on a rather generous pay-if-you-want model, offering 2-3 hours of interaction, exploration and puzzle-solving for free (with the option to donate - which will go towards funding the final episode).
Everybody knows that the bird is the word, so it's a little surprising to hear that To The Moon creator Kan Gao (AKA The Crymaster General) is making a follow-up with "essentially no dialogues throughout". A short semi-sequel to the emotive To The Moon, A Bird Story takes place within the same universe, featuring a new character (the boy) who will go on to appear in episode two of the memory-spelunking adventure series. So far, Gao has revealed a few images and the title screen music, which - blimey, you're not welling up already, are you?
Jonas Kyratzes has spent the last few years peeking into the Lands of Dream - a realm where "everything once imagined is real, as are many things no mortal has yet conceived of", brought to life by his own writing, the art of Verena Kyratzes, and more recently the exquisite music of Chris Christodoulou. After several free games set in the Lands, Kyratzes released The Sea Will Claim Everything, a sort of picture-book adventure game with a focus on storytelling and exploration. Now, he's taken to Indiegogo to fund Ithaka of the Clouds, a point-and-click adventure with a "funny, moving, bittersweet story", crafting, philosophy and bad puns, among other things - all in the biggest Lands of Dream game yet.
More than 14,000 backers have helped the Dreamfall Chapters kickstarter campaign sail past the $850,000 target with 19 days left on the clock. "Now it's OUR time to deliver," Red Thread said in the celebratory Kickstarter update post. "We promise to make the best game we can possibly make, one that lives up to your expectations and the legacy of The Longest Journey saga. A game that we can all be proud of."
Developer Frogwares has revealed the latest entry in their long-running series of Sherlock Holmes-based adventure games, one of which resulted in the most terrifying video on YouTube. While their previous games haven't strayed too far from the Jeremy Brett school of Holmes, there are changes afoot for The Great Detective's latest mystery, a couple of which appear more than elementary. This new game comes with a new Sherlock, who publisher Focus Home describe as a "more modern character perfectly matching the new artistic ambitions of the title." The released screenshots suggest that statement can be translated as 'Sherlock's not wearing a coat', an act which was close to scandalous in Victorian times.
I haven't played Lume - the charming paper-and-cardboard-crafted adventure game - but the following video of its sequel, Lumino City, had me regretting that decision immediately. As with its predecessor, the game is being created with handmade characters and sets, giving it a beautiful, striking, diorama-esque visual style that's far more effective at suggesting a 3D space than a pair of dark glasses and an overpriced cinema ticket. Speaking to IndieGames, State of Play Games revealed that Lumino City will be several times larger than Lume, with the promise of better puzzles, and a "massive leap" in the fidelity of the handcrafted scenes, thanks to a number of technological advancements (including motors and laser-cutting).
TRAINS IN SPACE. Hungry Planet Games seem rather proud of this juxtaposition, almost as proud as I was of my ill-fated 'rickshaws in the ocean' venture. (So many deaths.) These SPACE TRAINS appear in their latest adventure game, Astroloco: Worst Contact, a comedy point-and-click featuring sci-pirates, voice acting, melodramatic narration, and character sprites that kinda look like they're in the wrong game (in a good way). The full thing's due out on January 31st for £3.99/$5.99, but there's a demo to play in the meantime.
Games Set in Caves are the new Games Not Set in Caves - I'm calling it now. Between Knytt Underground, Double Fine's The Cave, Cavenaut, and probably a million other gloomy splelunking games, the humble hole in the ground has been getting a lot of love of late. We can now add IGF nomineeKentucky Route Zero to the list. It's a beautiful adventure game about a "secret highway in the caves beneath Kentucky", and its first act has just been released for $7.
Writing is as much about structure as conversation and character. This year Telltale's experimentation with the episodic format has finally worked. Their survival horror adventure game, The Walking Dead played to the strengths of its format beautifully, tearing its characters out of each situation just as they started to settle in. It's an apocalyptic road trip that delivers satisfying, self-contained two-to-three hour plot arcs, but always quietly builds to a grand finale that, for many, provided the emotional payoff of the year.
The final episode of The Walking Dead, "No Time Left," will arrive next week. On Wednesday November 21, to be exact, according to a tweet from Telltale spotted by Joystiq. Will any of the characters make it out alive? Will YOU make it out alive? Or without screaming "nyoooo" at the loss of another comrade, or without shedding a tear for all those zombies you've murdered?
Marvellous news for fans of Ragnar Tørnquist's Longest Journey series: there will be more of it! Ragnar teased the announcement on Twitter and it's been officially announced in a press release on the Funcom site. It sounds like it'll remain true to the original games. "#Dreamfall Chapters won’t be an online game," Tørnquist tweets. "It’s going to be a single-player PC/Mac adventure game through and through."
A Kickstarter drive to fund a new Broken Sword adventure game went live a couple of weeks ago. It's managed to hit the $400,000 target already, so the developers are pushing ahead for a $1,000,000 goal, which would provide enough funding to greenlight a sequel to Beneath a Steel Sky.
"For many years we have wanted to write a sequel to our 1994 classic adventure. If we reach this goal we will start work on this exciting, much-demanded project, and implement Easter eggs in Broken Sword: the Serpent's Curse, offering a glimpse of this futuristic dystopia," writes a Revolution rep in the latest Kickstarter update post.
A Kickstarter drive has started seeking funding for a "new, original, Broken Sword game by Charles Cecil." Developers, Revolution have 29 more days to hit their $400,000 target and successfully fund a fifth entry in the classic adventure game series.
Seasoned Broken Sword director, Charles Cecil is heading up development with an experienced team made up of "many of the original Revolution crew." The voice of George Stobbart, Rolf Saxon will return and the new Broken Sword will return to 2D with hand drawn backgrounds created by talent poached from Disney, Dreamworks, Nickelodeon, Universal, Aardman, Sony and 20th Century Fox. The characters will be rendered in 3D and then captured as a series of 2D frames to stop them from using the unfair advantage of an extra dimension to break out of the world when the going gets tough.
Double Fine have released the first details, screenshots and trailer of Ron Gilbert's new adventure, The Cave. A bundle of jagged jigsaw images have been teasing the title for a short while now. It turns out the seven characters shown in those mugshots can be recruited into a band of three adventurers who must investigate a talking cave. But this is NO ORDINARY TALKING CAVE, there's an underground theme park, a castle and a fully armed "nuclear tipped ICBM" hidden within its dripping subterranean bowels.
"If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then AMAZED," says the cheerful press release. The seven adventurers, including The Scientist, The Adventurer, The Time Traveler, The Hillbilly, The Monk and a pair of tiny twins, must combine their unusual talents to overcome the cave's traps. It's due out "early 2013."
More concept art for Ron Gilbert's unnamed project with Double Fine has crept onto the legendary game designer's blog over the weekend. The five pictures show off The Scientist, The Adventurer, The Time Traveler, The Hillbilly and The Monk, and the brief description of each suggests that they're all going to playable characters. A multi-protagonist game by one of the men behind Day of the Tentacle? Yes please.
The final call for donations to fund Double Fine's new adventure game has spurred another 5,000 or so backers to jump in and contribute, pushing the funding total up to a very, very respectable $3,069,647. There's still seven hours to go. The latest update on the Kickstarter page invites us to join Double Fine as they broadcast the final two hours of the campaign live from their offices.
We don't know how they're planning to fill those two hours yet. Will Tim Schafer dance? Will the team sit down and start designing the game right there in front of us? Will Ron Gilbert dance? We can only hope. Tune in to the live stream window embedded below in five hours time to see Double Fine's celebrations. Three million dollars in 30 days. A very impressive achievement. let's hope the game's good.
There are only 36 hours left to contribute to Double Fine's adventure game kickstarter campaign. So far 75,766 backers have contributed $2,801,103 to the project. Quite a lot more than the initial $400,000 target, which was surpassed within hours of the campaign going live.
"We're still pushing for more because the more money we have, the more awesome we can make the game, the more people we can put on it," Schafer says in the final call for donations in the video above. "we really have been enjoying the statement and attention that this project has been getting and we can think we can even make a louder statement about what we're doing here."