Remember that Broken Sword: The Serpent's Curse kickstarter? Would a link refresh your memory? Like a lot of things these days - even some kid's Bah Mitzvah, I heard - Broken Sword 5 has a Gamescom trailer, and it's...well, it isn't quite Broken Sword as I remember it.
Gods Will Be Watching, a product of April's Ludum Dare 26 game jam, has achieved full funding through Indiegogo for the development of a "bigger, but deeper" version of the point and click, pixel-art adventure game. Spanish game studio Deconstructeam had set a goal of €8,000 for the project, but has seen nearly double that amount roll in with nine days left in the funding period.
Bonnie. Russell. Shel. Wyatt. Vince. Five survivors, five stories set in a zombie apocalypse. And, I suspect, a bit of a trap; a clever title so that if I say "400 Days isn't very long," Telltale's writers can instantly snap back "Are you kidding? It's a year and a bit!" and dance the winner dance all the way back to San Rafael.
Luckily, while it only works out as an hour or so of The Walking Dead goodness, it feels longer - five fifteen-ish minute vignettes that hit the ground running and waste little time from there. The disadvantage of this is exactly what you'd expect, that dipping so briefly into these lives doesn't allow for the same connection as hanging out with the same survivors for several months. By cutting right to the point though, Telltale gets to explore a much wider range of stories - and more importantly, characters - than Lee and friends, whose dilemmas had to be designed to last and ripple over a whole series.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, we explore the eerily deserted, ethereal landscape of Myst.
With six million copies sold, making it the best-selling game of all time until The Sims came along, there’s absolutely no arguing Myst’s place in PC gaming history. It set a new benchmark for multimedia and 3D rendering. It inspired many people who would never have touched a game to give it a try, sucking them into our world. It gave printer manufacturers something to bundle with their products.
Myst, in a word, is a legend.
I hate it. I hate it so much.
The second episode of Cardboard Computer's sorta-adventure-game has finally released, only a month or so after it was originally supposed to. The devs marked the occasion by shouting from the rooftops and releasing a series of fireworks - oh, they issued a quiet tweet instead. If you own the game on Steam, you should find that it's automatically been updated to include its second act; if you bought it via other means, you've likely just been handed a download link. Either way, the subterranean Kentucky Route Zero has just been excavated a little more, though it's probably just as opaque as ever.
We've been here before. Or have we? A troubled writer and his family travel to an isolated coastal residence so he can get some work done. But the summer home has a secret, namely a spectral being that has the power to change the lives of its houseguests. That's the set-piece for The Novelist, a recently announced indie game from designer Kent Hudson (hat tip, joystiq).
The Wolf Among Us is Telltale's episodic adaptation of the Fables comic book, starring none other than The Big Bad Wolf (here known as the slightly less conspicuous Bigby Wolf), a chain-smoking detective keeping the peace in New York's secret fairytale community. We already knew that it was a prequel to the comic, launching this summer, but now we have a few more tasty morsels of information, accompanied by a handful of rather striking screenshots.
Stemshock Interactive's Barely Floating was released last year, as part of the pay-what-you-want Summerbatch adventure game bundle, but it's just been re-released with the price tag removed. What is Barely Floating? Well, apart from that [TOILET HUMOUR]. Barely Floating is a well-drawn 2-3 hour long adventure game, putting you in the slippers of a grumpy old man on a luxury yacht. Before you can say 'Speed 2: Cruise Control', the yacht is taken over by pirates, and it falls to you to put things right. Head here to do that, if you've remembered to pack enough humbugs and Werther's Originals for the trip.
Moebius, Jane Jensen's Kickstarted adventure game, has released its first trailer, along with a new website to track the development of the game. It's only an early alpha trailer, but already it's full of mystery. Mysteries like: Why is that backpacker striding with such purpose? Why are those ninjas doing a sideline in night-time photography? And why is the main character called Malachi Rect... Oh, it's Rector. That makes more sense. To watch it, Use Mouse on Video.
Barath Endre's Dead Cyborg, you may recall, is a first-person, episodic, "hard sci-fi" adventure series set on a rusty old space shuttle, and one we thought rather highly of back in the day. It's taken a while, but the game's second episode has just been released, and like the first it's on a rather generous pay-if-you-want model, offering 2-3 hours of interaction, exploration and puzzle-solving for free (with the option to donate - which will go towards funding the final episode).
Everybody knows that the bird is the word, so it's a little surprising to hear that To The Moon creator Kan Gao (AKA The Crymaster General) is making a follow-up with "essentially no dialogues throughout". A short semi-sequel to the emotive To The Moon, A Bird Story takes place within the same universe, featuring a new character (the boy) who will go on to appear in episode two of the memory-spelunking adventure series. So far, Gao has revealed a few images and the title screen music, which - blimey, you're not welling up already, are you?
Jonas Kyratzes has spent the last few years peeking into the Lands of Dream - a realm where "everything once imagined is real, as are many things no mortal has yet conceived of", brought to life by his own writing, the art of Verena Kyratzes, and more recently the exquisite music of Chris Christodoulou. After several free games set in the Lands, Kyratzes released The Sea Will Claim Everything, a sort of picture-book adventure game with a focus on storytelling and exploration. Now, he's taken to Indiegogo to fund Ithaka of the Clouds, a point-and-click adventure with a "funny, moving, bittersweet story", crafting, philosophy and bad puns, among other things - all in the biggest Lands of Dream game yet.
More than 14,000 backers have helped the Dreamfall Chapters kickstarter campaign sail past the $850,000 target with 19 days left on the clock. "Now it's OUR time to deliver," Red Thread said in the celebratory Kickstarter update post. "We promise to make the best game we can possibly make, one that lives up to your expectations and the legacy of The Longest Journey saga. A game that we can all be proud of."
Developer Frogwares has revealed the latest entry in their long-running series of Sherlock Holmes-based adventure games, one of which resulted in the most terrifying video on YouTube. While their previous games haven't strayed too far from the Jeremy Brett school of Holmes, there are changes afoot for The Great Detective's latest mystery, a couple of which appear more than elementary. This new game comes with a new Sherlock, who publisher Focus Home describe as a "more modern character perfectly matching the new artistic ambitions of the title." The released screenshots suggest that statement can be translated as 'Sherlock's not wearing a coat', an act which was close to scandalous in Victorian times.
I haven't played Lume - the charming paper-and-cardboard-crafted adventure game - but the following video of its sequel, Lumino City, had me regretting that decision immediately. As with its predecessor, the game is being created with handmade characters and sets, giving it a beautiful, striking, diorama-esque visual style that's far more effective at suggesting a 3D space than a pair of dark glasses and an overpriced cinema ticket. Speaking to IndieGames, State of Play Games revealed that Lumino City will be several times larger than Lume, with the promise of better puzzles, and a "massive leap" in the fidelity of the handcrafted scenes, thanks to a number of technological advancements (including motors and laser-cutting).
TRAINS IN SPACE. Hungry Planet Games seem rather proud of this juxtaposition, almost as proud as I was of my ill-fated 'rickshaws in the ocean' venture. (So many deaths.) These SPACE TRAINS appear in their latest adventure game, Astroloco: Worst Contact, a comedy point-and-click featuring sci-pirates, voice acting, melodramatic narration, and character sprites that kinda look like they're in the wrong game (in a good way). The full thing's due out on January 31st for £3.99/$5.99, but there's a demo to play in the meantime.
Games Set in Caves are the new Games Not Set in Caves - I'm calling it now. Between Knytt Underground, Double Fine's The Cave, Cavenaut, and probably a million other gloomy splelunking games, the humble hole in the ground has been getting a lot of love of late. We can now add IGF nomineeKentucky Route Zero to the list. It's a beautiful adventure game about a "secret highway in the caves beneath Kentucky", and its first act has just been released for $7.
Writing is as much about structure as conversation and character. This year Telltale's experimentation with the episodic format has finally worked. Their survival horror adventure game, The Walking Dead played to the strengths of its format beautifully, tearing its characters out of each situation just as they started to settle in. It's an apocalyptic road trip that delivers satisfying, self-contained two-to-three hour plot arcs, but always quietly builds to a grand finale that, for many, provided the emotional payoff of the year.
The final episode of The Walking Dead, "No Time Left," will arrive next week. On Wednesday November 21, to be exact, according to a tweet from Telltale spotted by Joystiq. Will any of the characters make it out alive? Will YOU make it out alive? Or without screaming "nyoooo" at the loss of another comrade, or without shedding a tear for all those zombies you've murdered?
Marvellous news for fans of Ragnar Tørnquist's Longest Journey series: there will be more of it! Ragnar teased the announcement on Twitter and it's been officially announced in a press release on the Funcom site. It sounds like it'll remain true to the original games. "#Dreamfall Chapters won’t be an online game," Tørnquist tweets. "It’s going to be a single-player PC/Mac adventure game through and through."