Doesn't this kind of go against everything Minecraft stand for? Rigid dungeon crawl with rigid solutions through a linear path? I mean if a person is really playing this like a dungeon in Minecraft, the obvious and most natural solution is to dig their way around the traps and obstacles. o.o
It'd be interesting to see the next iteration of the game where the puzzle designs are based on elements of Minecraft itself, puzzles that can only exist and be solved in Minecraft.
Dungeon Keeper. "Peter Molyneux' greatest dark fantasy/humor."
Vampire the Masquerade: Bloodlines. "This 2004 FPS-RPG has voice-acting, world, and replayability that stands up to or outright beats modern AAA classics like Bioshock, Mass Effect, and New Vegas."