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    Old 11-19-2012, 08:55 PM
    HiSpecGamer HiSpecGamer is offline
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    Location: United Kingdom
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    Default Game Developing Team Wanted!

    Hi PCG Community,

    My name is Tom, and I am looking at getting together a small team of gaming enthusiasts who are able to use basic game developing tools as well as some Adobe software.

    I am able to get hold of RenderWare for game graphics and models from someone I know. This engine was used to produce GTA San Andreas, Battlefield 2, and others.

    You will need to be able to have a basic understanding of gaming technology, and will need to be able to commit at least 1/2 hours a day or every few days to working on this project.

    If you are interested then please email me: [email]hi-spec-media@hotmail.co.uk[/email] ~ we will first brainstorm ideas for a game which will be a PC Format and XBOX Original Format.

    The team would possibly be, at most around 6-9 people, who are all skilled or in need of developing there knowledge, which I have the resources to do.

    Please get in touch and I look forward to building a team.

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    Old 11-19-2012, 09:04 PM
    Lizard Lizard is offline
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    Join Date: Jun 2010
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    you may find this informative :

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    Void Destroyer - Space Sim meets RTS
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    Old 11-19-2012, 09:36 PM
    Mr. Strange Mr. Strange is offline
    Join Date: Jul 2012
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    Unless your assets are in some proprietary format, I would strongly suggest using Unity instead of Renderware. Strongly. Unity is on par with most other engines - plus it's FREE to develop with, and has a huge community of folks behind it who can help with examples, bugs, etc.
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    Old 11-20-2012, 06:50 PM
    HiSpecGamer HiSpecGamer is offline
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    Join Date: Nov 2012
    Location: United Kingdom
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    Hi Guys,

    Thanks to Lizard and Mr.Strange for commenting. I have thought about Unity, but I am currently looking at Torque software from GarageGames. I have reconsidered RenderWare to be a bit out-of-date, it was just that I have access to the software and add ons.

    If anyone is interested then please get in touch, some of the Torque software I am looking at as well as their partners software is as follows;
    - Game Mechanics Kit (Torque Software) with Torque and C++ Script
    - L3DT Professional (L3DT Software) for creating Environments and Maps
    - PD Particles (PD Software) for working with Particle Design

    I am looking at incorporating Unity Software into the design and development process as well.

    Just as a reminder, the game created will be for PC Format and XBOX Original and now XBOX 360, which will be available for chipped XBOX's only, on DVD-R DL Discs.

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    creation, developing, engines, gaming

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