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    Old 11-27-2012, 11:58 AM
    SavageStorm SavageStorm is offline
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    Default Hulk Fleet Construction Project - Status Thread

    All,

    We're starting to build up a good sized mining fleet, we have Orca's to support and we'll soon have a Freighter to be able to take us to other systems. The next logical step is to increase the capabilities of the mining ships themselves.

    I propose we build a fleet of Hulks, 10 currently, and then expanding by a further 5 in future if the attendance at our mining ops grows to more than the 10 - 15 we have now.

    This will also have the added advantage of taking away the pain of the individual losing a ship in the event of ganking.

    First a bit of background on the Hulk, for those new to the game. Prior to the last Inferno update to the game, the Hulk was king of the mining ships. It had the biggest cargo hold, and could harvest ore at the highest rate.

    In the Inferno update, miners got a lot of love - each class of ship (Mining Barges and their Tech 2 versions known as Exhumers) had it's 3 ships clearly split into 3 distinct versions. A solo miner - a lower yield with a huge ore bay and poor defenses, a well defended miner, with a lower yield and moderate ore bay, and a fleet miner, with a high yield, a small ore bay and poor defenses. More info can be found here for those that are interested:

    [url]http://community.eveonline.com/devblog.asp?a=blog&nbid=73098[/url]

    Our mining ops are currently staffed mainly by solo miners - Retrievers and Mackinaws, because these are Corp member's own private ships. Now that we have Orca support, we can increase the yield significantly by getting everyone into fleet miners, the Covetor and it's tech 2 equivalent the Hulk.

    The Covetor is actually a component of the Hulk build, so the first step here is to create 10 Covetors. The materials list is as follows:

    Isogen x 42,676
    Megacyte x 341
    Mexallon x 69,000
    Nocxium x 4,596
    Pyerite x 690,000
    Tritanium x 2,300,000
    Zydrine x 1150

    Note those are the values with CoreBreach's efficiency skills.

    One of the great things about Covetor construction is that you only need Industry Level 1 to get into it, so this is something that anyone in the Corp can have a go at.

    When we move on to Hulk construction, the materials list is as follows:

    Covetor x 1
    Construction Blocks x 108
    Crystalline Carbonide Armor Plate x 2,300
    Fusion Reactor Unit x 35
    Ion Thruster x 46
    Magnetometric Sensor Cluster x 173
    Morphite x 83
    Oscillator Capacitor Unit x 460
    Photon Microprocessor x 2300
    Pulse Shield Emitter x 173
    R.A.M - Starship Tect x 10

    So clearly a little bit more involved, and there is a much higher level of skills required for the construction.

    Let's use this thread as a repository to keep the comms going on the Hulk construction Project.

    If you're interested in helping out, we have plenty of materials to start. We've also got into a nice rhythm of weekly mining ops to keep those materials topped up.
    Please sign up to this thread and use it to keep everyone appraised of progress.

    Given how many people wanted to help, but couldn't last time, please sign up here first, and we will contract out BPCs and jobs. Then we can ensure everyone gets a fair shout at manufacturing something. Please DO NOT just got help yourself to the mats and start the manufacturing.

    Thanks,

    Core
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    Old 11-27-2012, 12:23 PM
    HoloDoc HoloDoc is offline
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    Count me (Sam and Nim) in. I am back to more regular Eve playing mid of next week. RL is such an unnecessary distraction, isn't it?

    Cheers,
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    Old 11-27-2012, 05:11 PM
    Cecil Montague Cecil Montague is offline
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    I'll check to see if Capri has the skills for the T2 build.
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    Old 11-27-2012, 06:30 PM
    SteveJ SteveJ is offline
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    I'm up for making a Covetor or two. Slightly less efficiently than Core. Got 4 manufacturing slots going spare, so, sign me up.
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    Old 11-27-2012, 07:13 PM
    Varcaus Varcaus is offline
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    Are you inventing the hulk bpc or buying them?
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    Old 11-28-2012, 02:50 PM
    Deadard Deadard is offline
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    Quote:
    Originally Posted by Varcaus View Post
    Are you inventing the hulk bpc or buying them?
    The problem with inventing a Hulk bpc is the cost of the Covetor bpo (1.8billion). Buying Covetor bpcs may not make it financially worthwhile.

    The easiest and probably cheapest option for the corp would be to mine and process ore, sell the minerals and use the money to buy the Hulk bpcs and materials required.

    Ire Onic can do the invention and construction of the hulk is we go down that route.
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    Old 11-28-2012, 12:57 PM
    jodape jodape is offline
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    Efficiency might be a slight problem, will check if it's any good when online later, otherwise count me in for the low level stuff.
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    Old 11-28-2012, 03:06 PM
    Patryn Patryn is offline
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    Hey,

    I have just put a couple of 10 run 100ME Covetor BPCs in the corp hangar (Same container we had the orca BPCs in).

    I am ready to start building whatever is needed and have full efficiency skills so just point me in the right direction.

    Thanks
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    Old 11-30-2012, 07:48 AM
    HoloDoc HoloDoc is offline
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    Quote:
    Originally Posted by Patryn View Post
    Hey,

    I have just put a couple of 10 run 100ME Covetor BPCs in the corp hangar (Same container we had the orca BPCs in).

    I am ready to start building whatever is needed and have full efficiency skills so just point me in the right direction.

    Thanks
    Thanks a lot, Soth. This is very generous and very much appreciated.

    Cheers,
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    Old 11-29-2012, 09:03 AM
    jodape jodape is offline
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    Quote:
    Originally Posted by jodape View Post
    Efficiency might be a slight problem, will check if it's any good when online later
    Looking at an extra ~5% of stuff to Core...
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