Vermintide 2 made more money in its first two weeks than the original ever has

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Co-op hack-and-slasher Warhammer: Vermintide 2 (opens in new tab)'s excellent combat and clever level design are translating into commercial success: the game has generated more revenue in the two weeks since it released than the original Vermintide has made in its lifetime, according to the chief executive of developer Fatshark, Martin Wahlund. 

"Right now, we have outsold, in terms of revenue, the lifetime revenue of the original Vermintide, and on PC only," he told PCGamesInsider.biz (opens in new tab) (the game is yet to come out on consoles). Wahlund attributed the success to the support of the original's fan base alongside the fact that the sequel is simply a better game.

"If you do a follow-up to a game that was quite successful, which the first one was, you have the old audience, who come back and vouch for it, which gives you a headstart. So word of mouth spreads," he said. "It's also a much better game. We learnt a lot about giving people something to strive for. We have a different system by which players can get stuff. The core of the game is just better."

Whether or not it's a better game than the original is a matter for debate. It's by no means perfect, with bad matchmaking and some questionable design decisions around player progression. But, as Steven wrote in his review (opens in new tab), the thrill of its combat more than makes up for those missteps. It will get even better later this month when Steam Workshop support arrives (opens in new tab).

It's $30/£23 on Steam (opens in new tab) and the Humble Store (opens in new tab), but you can pick it up for around 20% less in the Fanatical Spring Sale (opens in new tab). Remember to enter code 'Spring10' for a further 10% off at checkout.

If you're interested in the first game, then that's cheap on Fanatical (opens in new tab), too. Ian's review is this-a-way (opens in new tab).

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. He's now a full-time reporter covering health at the Bureau of Investigative Journalism. When he does have time for games you may find him on the floor, struggling under the weight of his Steam backlog.