Ubisoft scrawls Far Cry Primal system requirements on cave wall

Far Cry Primal

Far Cry Primal Creative Director Jean-Cristophe Guyot recently described the game's prehistoric setting as “the transition between man as a hunter-gatherer and as a settler.” It's played from the perspective of an early human struggling to survive in a hostile world, wielding only rocks, spears, bows, and overpowering body odor as weapons. You, however, will need to wield something a little more advanced if you want to get in on the action.

The Fred Flintstone:

  • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
  • RAM: 4GB
  • Video Card: NVIDIA GeForce GTX 460 (1GB VRAM) | AMD Radeon HD 5770 (1GB VRAM) or equivalent
  • Hard Disk Space: 20 GB
  • Peripherals: Windows-compatible keyboard, mouse, optional controller

The Thag Simmons:

  • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i7-2600K | AMD FX-8350 or equivalent
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX 780 | AMD Radeon R9 280X or equivalent
  • Hard Disk Space: 20 GB
  • Peripherals: Windows-compatible keyboard, mouse, optional controller

Ubisoft also noted that the following video cards will be officially supported:

AMD Radeon™ HD 5770 (1 GB VRAM) or better, HD 7000 / 200 / 300 / Fury X series
NVIDIA® GeForce® GTX 460 (1 GB VRAM) or better, GTX 500 / 600 / 700 / 900 / TITAN series

Don't forget that Far Cry Primal will not have co-op multiplayer, but it will have torture, mutilation, and the occasional, tasteful bumping of uglies. I'd call that a fair trade. It comes out on March 1.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.