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Ubisoft is finally bringing Scott Pilgrim vs. the World back from license limbo

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For years, fans of the 2010 beat 'em up Scott Pilgrim vs. the World: The Game have been lobbying Ubisoft to bring it back. It was delisted from digital stores back in 2014, after a teased online multiplayer patch never materialized. But as proof that good things can happen in 2020, Ubisoft's finally re-releasing the game at the end of this year, remastered and bundled with its old DLC.

What made Scott Pilgrim vs. the World: The Game so beloved? Many things. There's the wonderfully fluid pixel art from Paul Robertson, the soundtrack by Anamanaguchi, and the combat system inspired by classic brawler River City Ransom, with unlockable skills and combos for each character. It's just a damn good time, and the Scott Pilgrim comic and movie the game pulls from are pretty great, too.

It was a shame this game wasn't playable for so long; even Scott Pilgrim writer Bryan Lee O'Malley tried to push for the game to be brought back. As of a month ago, Ubisoft was still staying silent, but based on today's announcement it seems like the re-release must've already been in the works.

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It's unclear from the trailer whether online multiplayer has been added—that feels like a vital component for a brawler these days. In fact, it was just recently added to an unofficial emulated version (opens in new tab) of the game you can play on PC. Update: A post on the Ubisoft blog confirms "Up to four players can join in locally or online for drop-in, drop-out action."

Scott Pilgrim vs. the World: The Game is back on consoles, Uplay (the Ubisoft PC store), and Stadia this holiday.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter (opens in new tab) and Tested (opens in new tab) before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).