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Heavy Rain, Beyond: Two Souls, and Detroit: Become Human are coming to Steam

(Image credit: Quantic Dream)

Update: After the store listings appeared on Steam, Quantic Dream announced that all three games—Heavy Rain, Beyond: Two Souls, and Detroit: Become Human—will launch on Steam on June 18. Heavy Rain and Beyond: Two Souls will sell for $20 each, while the much newer Detroit: Become Human will be $40.

Original story:

It's been almost a year since Quantic Dream got us weirdly excited by bringing the previously PlayStation-exclusive adventure Heavy Rain to the PC by way of the Epic Games Store. And in what is almost certainly not a coincidence, it, along with Beyond: Two Souls and Detroit: Become Human, have now appeared on Steam.

All three games will support Steam achievements, which is a nice bonus—the Epic Store still doesn't support achievements, although they're in the "up next" category of the EGS roadmap—and cloud saves, and possibly other storefront-exclusive features: The listings say Steam is still "learning about" them.

As Andy said ahead of Heavy Rain's arrival on the Epic Games Store last year, Quantic Dream adventures are "riddled with flaws," but still "undeniably unique experiences." Heavy Rain, for instance, has a great premise and "is dripping with a dark, occasionally beguiling atmosphere," he said in his 69/100 review, but "the script is more akin to a Tommy Wiseau first draft." Detroit: Become Human faces similar criticism: The production values are lavish, but it "is still a game written by David Cage, as incapable of subtlety as ever."

Fortunately, the presence of demos means that you can get a feel for what they're all about without throwing any money around. On the other hand, if you're already a fan of Quantic Dream's work, the studio has also launched a new online store with boxed releases of all three games and other bits of swag—for now, though, it's only shipping within the EU.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.