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Heavy Rain, Beyond: Two Souls, and Detroit: Become Human are coming to Steam

(Image credit: Quantic Dream)
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Update: After the store listings appeared on Steam, Quantic Dream announced that all three games—Heavy Rain, Beyond: Two Souls, and Detroit: Become Human—will launch on Steam on June 18. Heavy Rain and Beyond: Two Souls will sell for $20 each, while the much newer Detroit: Become Human will be $40.

Original story:

It's been almost a year since Quantic Dream got us weirdly excited (opens in new tab) by bringing the previously PlayStation-exclusive adventure Heavy Rain to the PC by way of the Epic Games Store. And in what is almost certainly not a coincidence, it, along with Beyond: Two Souls and Detroit: Become Human, have now appeared on Steam.

All three games will support Steam achievements, which is a nice bonus—the Epic Store still doesn't support achievements, although they're in the "up next" category of the EGS roadmap—and cloud saves, and possibly other storefront-exclusive features: The listings say Steam is still "learning about" them.

As Andy said ahead of Heavy Rain's arrival on the Epic Games Store last year, Quantic Dream adventures are "riddled with flaws," but still "undeniably unique experiences." Heavy Rain, for instance, has a great premise and "is dripping with a dark, occasionally beguiling atmosphere," he said in his 69/100 review (opens in new tab), but "the script is more akin to a Tommy Wiseau first draft." Detroit: Become Human faces similar criticism (opens in new tab): The production values are lavish, but it "is still a game written by David Cage, as incapable of subtlety as ever."

Fortunately, the presence of demos means that you can get a feel for what they're all about without throwing any money around. On the other hand, if you're already a fan of Quantic Dream's work, the studio has also launched a new online store (opens in new tab) with boxed releases of all three games and other bits of swag—for now, though, it's only shipping within the EU.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.