Grimrock-inspired dungeon crawler Vaporum is out now
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Vaporum, out now, is not shy about its inspirations: it boasts that it's in the ilk of "old-school games like Dungeon Master I and II, the Eye of the Beholder series, and Legend of Grimrock I and II". The Grimrock comparison seems especially apt because Vaporum is a pretty dungeon crawler with grid-based, real-time combat that happens in first person.
But where Grimrock had a party of four characters to control, here you're one man in an exo-suit. You can slot modules in and out of your suit at will, effectively changing play styles whenever you want (although some upgrades are permanent).
The other main point of distinction is the steampunk setting, which is all mechanical spiders and scary men in steam-powered armour. The premise is that you're "stranded on a small islet in the middle of an ocean" and forced to climb through a gigantic mechanical tower packed with monsters. You'll find hidden areas and uncover notes that flesh out the story, which is largely told by the voiced main characters.
The game is dotted with puzzles but that combat will be the focus. If you're not familiar with Grimrock or other similar games, the concept is that you're hot-footing between squares on a grid, trying to line up shots on enemies that are doing the same. It's all about positioning and managing your abilities, and when it works well it's a perfect blend of hectic action and tactical thinking.
You'll probably know from the trailer, below, whether you'll be into it or not. Grimrock fans might want to give it a look. It's £15/$18 on Steam and GOG.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


