Who wants to ride a giant bird into battle, soaring into fantasy aerial dogfights against dragons, airships, and whatever a razor beetle is? I do, and so do you probably. We last saw some of indie game The Falconeer last year after Gamescom, but it has come a ways since then and only looks better. Check out the game in motion, courtesy of its developer:
Years spend making separate systems, and to se em coming together in this escort mission with some sea / air battles is just such a rush.. happy #gamedev #madewithunity #theFalconeer #screenshotsaturday pic.twitter.com/vQRz52H290January 4, 2020
"caught between a rock and a hard place"Last week's escort mission ends with a fortress assault, but isn't going very well in this instance.#thefalconeer #screenshotsaturday #indiegame pic.twitter.com/Hp7yFQMKaEJanuary 11, 2020
It’s described as a classic dogfighting game with an aerobatic twist, focusing on the unique capabilities of a living thing over a plane. The bird can roll and spin, reverse, tuck and dive, in very engaging looking ways. It’s certainly lovely in motion. The Falconeer will center around the eponymous pilot navigating an open world called the Ursee, doing jobs for its factions, and choosing whether the rich and powerful or the poor and downtrodden, or maybe just the pirates, will be the world’s masters. Tomas Sala is The Falconeer’s designer-developer, based out of Amsterdam. It feels like the Netherlands are becoming a place to watch for interesting game design—from big developers like Guerilla Games to ultra-indies like the Sokpop Collective.