DXHR Missing Link DLC to feature non-outsourced, option-packed boss fight
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Tom's preview of Human Revolution's upcoming Missing Link DLC already made it sound pretty interesting, but here's a cherry for your cybernetic sundae: The whole episode culminates in a boss fight of Eidos Montreal's own design. RIP, GRIP . You really, er... well, honestly, you won't be missed.
"We have a boss battle at the end, but it's different from the main game boss battles," Eidos Montreal production coordinator Marc-Andre Dufort told Eurogamer . "You can actually not kill the boss. You can do a non-lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."
That, of course, sounds absolutely glorious - as though an apologetic gift from the eye-searingly black-and-gold heavens. And it should, seeing as Eidos Montreal's back in the driver's seat.
"Everything was done in Montreal at Eidos," Dufort explained. "It's a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn't have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight."
So basically, that's another great thing you have to buy in October. Better clear out your backlog now. It's going to be a long (and pretty damn incredible) winter.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

