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Blizzard gets into book publishing with novels, manga, and a coloring book

Blizzard Entertainment has announced plans to move into the book-publishing business with the launch of Blizzard Publishing, which will be "dedicated to developing and releasing new Blizzard publications and reissuing out-of-print titles in the company's Warcraft, StarCraft, and Diablo settings." 

The new label will "help maintain the lore and legacy of the company's earliest novels and manga," and also give fans new ways to dig into the studio's hugely popular worlds and characters. First out of the gate will be previously published novels and manga: 

Blizzard Legends

  • Warcraft: The Last Guardian by Jeff Grubb
  • Warcraft: Lord of the Clans by Christie Golden
  • World of Warcraft: Rise of the Horde by Christie Golden

 Blizzard Manga

  • Warcraft Legends: Volume One, with stories by Richard A. Knaak, Dan Jolley, and Jae-Hwan Kim
  • Warcraft Legends: Volume Two, with stories by Richard A. Knaak, Dan Jolley, and Aaron Sparrow

Both the Legends and the Manga series will eventually be expanded to include other Blizzard franchises. There will also be a series of "full-color coffee table art books," beginning with Art of Hearthstone and Cinematic Art of StarCraft, and yes, no kidding, the WoW Adult Coloring Book. Blizzard describes that as "an epic volume of more than 80 pieces of concept art, sketches, and more, featuring characters and scenes from beloved locales across Azeroth."

"Great stories and inspiring artwork have always been at the heart of everything we do," Blizzard's SVP of story and franchise development Lydia Bottegoni said. "The creation of Blizzard Publishing gives us new opportunities to celebrate the art and stories of our games with Blizzard gamers as well as fantasy and sci-fi fans around the world."   

All of Blizzard's books (except the World of Warcraft Official Cookbook, which is also really a thing, but currently sold out) are available for purchase at

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.