Tribes: Ascend model will be "something new for a shooter"
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Hi-Rez Studio's Todd Harris has been talking exclusively to PC Gamer about Tribes: Ascend. The upcoming shooter will be taking influence from Riot Game's hugely successful business plan for League of Legends. It's probably a viable tactic - we hear those guys are doing well.
According to Todd, "The monetisation scheme that we're looking at has some analogies with League of Legends in that it's fairly horizontal by design." He says the approach is “Something new for a shooter, but we think - for a very team based game like Tribes where there are specialist roles - all the loadouts will be viable and fun.”
However, Todd was keen to emphasise that players wouldn't be able to buy an in-game advantage: “If they're gameplay elements our stance is that they'll be able to earn them by playing the game.” If you're looking for cosmetic items, you'll likely need to dig your wallets out, basically. Todd says: “We will also almost certainly have some sort of cosmetic only or prestige elements that might be payment only. Players generally understand that. Players that choose to optionally purchase them for their own enjoyment get to subsidise other people's play so it's win-win.”
Todd went on to explain how Global Agenda's success has been encouraging. “We've got our own recent case study with Global Agenda where we can see that it worked well. That I guess just shows that it can work for players and it can work financially for us.”
Todd had previously told us that the free to play model allows games to stand up and succeed based on their merits rather than marketing campaigns.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

