Eidos ditches new XP system for Thief reboot
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Mountains of lofty expectations and nostalgia-drenched skepticism fell upon the Thief reboot as soon as it was unveiled. Eidos Montreal's upcoming stealth-em-up will attempt to revitalize the lauded PC franchise that last saw an entry in 2004. So far, Tom is among the skeptical due to various deviations from the classic games, among other problems. However, one of the design elements not part of the original series will no longer be present in this iteration.
In a Q&A on Eidos Montreal's community site , Game Director Nic Cantin and Lead Level Designer Daniel Windfeld Schmidt detailed why they ditched the XP system.
"At first, we wanted to outline the progression of the player with XP," said Cantin, "but it was reducing our motivation to steal." Since Thief is about, well, a thief and stealing, Cantin believes that an XP system didn't gel with that philosophy. Fan reaction to the E3 video with headshot XP rewarding the player for kills also didn't played a factor.
"But yes, the E3 reaction was right, rewarding killing like that was wrong for a Master Thief."
Eidos Montreal's previous reboot of a beloved franchise, the sublime Deus Ex: Human Revolution, utilized XP as a game mechanic, but it was a full-fledged RPG, whereas the Thief franchise is purely stealth-oriented. This is also not the same team as Human Revolution's, but it is learning from Human Revolution —except regarding boss fights, we hope.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

