'The dumpster would fly across the alley and slam into the wall,' says Warren Spector of Half-Life 2's ill-fated magnet gun
"You could fire it at a wall across from a metal dumpster and wham!"
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In March, new images from Junction Point's cancelled Ravenholm-set Half-Life 2 episode emerged. Led by Warren Spector, the studio's take on the eerie zombie town was said to include a Magnet Gun—a twist on Freeman's iconic Gravity Gun—and the creator has now explained what its function within his game would've been.
Speaking in this month's PC Gamer UK magazine, Spector affirms Ravenholm was not simply an outpost in the ill-fated story's campaign, but that the episode was to be set there entirely.
"We wanted to tell the story of how Ravenholm became what it was in the Half-Life universe," Spector tells us. "That seemed like an underdeveloped story that fans would really enjoy. In addition to fleshing out the story of Ravenholm, we wanted to see more of Father Grigori and see how he became the character he later became in Half-Life 2."
Speaking to the Magnet Gun, Spector explains how it would use projectile magnetic balls to attract metal objects from a remote location. Even in writing the examples he describes sound like great fun.
"It went through several iterations, but the one I remember was one where you'd fire a sticky magnetic ball at a surface and anything made of metal would be forcefully attracted to it," says Spector. "You could fire it at a wall across an alley from a heavy metal dumpster and wham! The dumpster would fly across the alley and slam into the wall. You can imagine the effect on anything approaching you in the alley—either squashed or blocked.
"Or you could be fighting two robots and hit one with a magnet ball and they’d slam together making movement or combat impossible for them. Or you could be trying to get across a high-up open space with an I-beam hanging from a cable in the middle. Stand on the I-beam, fire a magnet ball at the far wall, the beam swings across the gap, walk off it, done."
PC Gamer UK's November issue is on sale now.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

