Give the games industry your ten commandments
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In the March issue of PC Gamer UK, out today , I set out our ten commandments for game developers to live by: banning the things we hate in games, enforcing the things we need to have fun. Banned: long, text-driven tutorials. Enforced: PC-specific interface and controls. Now that it's been printed in a magazine, it is legally binding and all developers must comply.
If you could force all game designers to obey ten simple rules, what would they be? We're looking for rules that would truly make games better, and preferably ones that are viable. "Thou shalt make your game free" might be nice at first, but we'd lose some great developers before long. Let us know in the comments, and grab the mag to see why we chose ours.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

