Starfield hero adds New Atlantis map to New Atlantis
Well, well, well… by which I mean you can finally find the elevator to the Well without a quest arrow.
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Starfield may have over 1,000 planets and moons but it has precisely zero local maps, a choice that starts out confusing and becomes a frequent annoyance. Trying to find your way around the sprawling city of New Atlantis or the winding walkways of Cydonia would be infinitely easier if you could pull up a map to figure out where you're going and drop a pin so you can more easily find your way to your destination.
Alas, Bethesda neglected to include local maps like you'll find in games like Skyrim and Oblivion, which means if you don't have a specific quest marker pointing you to a location in a city you're probably gonna have trouble figuring out where stuff actually is.
Thankfully a few heroes have arrived to save the day—at least when it comes to New Atlantis. First up, map fanatic Wojtek Antonowicz of Game-Maps.com created a huge and lovely labeled map of New Atlantis with all the districts, shops, elevators, and locations clearly marked. Then modder JustOkayGamer (with Antonowicz's permission) took that map and added it to kiosks found around New Atlantis. Rejoice.
This isn't a map you can pull up in your menu: the map and legend are placed on physical objects around the city, so you need to walk right up to them in-game and look at them, making it feel like the sort of map you find at a shopping mall. But that's exactly what New Atlantis needs.
Now you'll find the maps all over the city replacing large advertisements near transit stations. It's honestly surprising that Bethesda didn't include maps like this, considering how generally poor the city's signage is and how useless the information kiosks are in the vanilla game.
You'll find the New Atlantis Billboard Map mod on Nexus Mods, along with instructions on how to quickly and easily install it. And since you're modding Bethesda's new RPG, you might as well check out our list of the best Starfield mods we've found so far.
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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.


