ReCore system requirements revealed [Updated]

Update: The system requirements listed on the ReCore site have changed since this post went up. The changes are reflected in the specs below.

Original story:

When Microsoft confirmed in January that Comcept's ReCore will be coming to Windows 10 as well as the Xbox One,  I held out a tiny sliver of hope that it might find its way to other, earlier versions of Windows as well. But now the system requirements are out, and it's confirmed that we'll have no such luck. No surprise really, but I dared to dream. And have been punished accordingly.

The system requirements, as listed on the Microsoft Store


  • OS: Windows 10
  • Architecture: x64, X64
  • DirectX: DX11
  • Memory: 8GB
  • Video Memory: 2GB
  • CPU: Intel Core i5-3550 @ 3.3 GHz or AMD FX-6300
  • Graphics: AMD Radeon R7 370 or Nvidia GeForce GTX 660/570


  • OS: Windows 10
  • Architecture: x64, X64
  • DirectX: DX11
  • Memory: 16GB
  • Video Memory: 4GB
  • CPU: Intel Core i5 4570 @ 3.2 GHz or AMD FX-8350
  • Graphics: AMD Radeon R9 290X or Nvidia GeForce GTX 780

Microsoft also recommends using an Xbox One controller, although ReCore will support keyboard and mouse as well. Cross-platform saving between the PC and Xbox One is in there too.

I should probably get used to the idea of “Windows 10” being a system requirement rather than the more wide-open “PC,” and be thankful that Microsoft isn't keeping stuff like this exclusive to its consoles anymore. Windows 10 itself seems fine, after all—I've been using it for several months now without any hitches—and I have no particular affection for Steam. What I do is a certain skepticism of new, exclusive platforms, particularly those with echoes of Games for Windows Live. Sorry, guys, but that wound runs deep.

ReCore comes out in one week: That's September 13.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.