Quantum Break developer Remedy Entertainment is working on two new games
But neither of them are Alan Wake.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Finnish studio Remedy Entertainment has been around for more than 20 years. In that time, it's managed to release Max Payne and a sequel; Alan Wake and a sequel; and, earlier this year, Quantum Break. (There's also its first game, Death Rally, which it remade in 2011, but nobody's ever heard of that one.) It's not exactly a blistering pace of development, which is why Remedy's decided to split itself into two teams, working on two separate projects—at the same time!
“First things first: we’ll continue supporting Quantum Break, which became the 'biggest-selling new Microsoft Studios published IP this generation.' It’s something we’re extremely proud of, so thank you to all of our fans for making the game a success and our long-time partner Microsoft for helping us create something unique,” Remedy wrote in a “State of the Studio” blog post.
“As for the future, we have some very exciting news to share. Moving forward, we want to create more games and hopefully get them out more often. In order to achieve this, Remedy has expanded into two game development teams,” the message says. “For a while now already, we’ve been developing a brand new Remedy game with a new partner. Our second team is working on an early concept, which will turn into another Remedy game sometime in the future.”
Sadly, neither of the two projects Remedy is currently working on is a new Alan Wake game, although it added that “we’re exploring opportunities in other mediums to tell more Alan Wake stories.” Beyond that, though, it plans to keep a lid on what it's getting up to for a good while yet.
“We can’t wait to show and tell you more about these new projects, but if there’s anything we’ve learned from the past, it’s that we should have the patience to announce games when they’re ready enough,” Remedy said. “So don’t expect us take the stage at E3 or gamescom this year.”
The PC Gaming Show returns to E3 on Monday June 13, featuring game announcements, updates to existing favourites, and conversation with top developers. You can find out what to expect here, and also book free tickets to attend in person at pcgamingshow.com. The PC Gaming Show will be broadcast live through twitch.tv/pcgamer from 11:30 am PT/2:30 pm ET/6:30 pm GMT, but be sure to tune in beforehand to check out The Steam Speedrun, in which one lucky winner will buy as many games as they can in three minutes.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

