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PAX will be a 9-day, non-stop online event this year

There'll be none of this in 2020. (Image credit: PAX)
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PAX West, PAX Australia, and EGX have been cancelled as physical events this year, but the organizers behind them are pooling their energy to replace them with a nine-day online event that'll run 24-hours-a-day for the whole duration. They're calling it PAX Online (opens in new tab), and it'll run September 12 through 20. It'll be free, too.

But what is PAX if not a physical gaming convention where throngs of people visit booths, trade pins, and play board games? It's these things:

  • "Digital adaptations of the panels, concerts, and competitions" that make up a typical PAX, livestreaming non-stop for the duration of the event. Also esports.
  • Downloadable game demos.
  • An online merch store.
  • "Custom chat rooms, tournament-aggregation systems, and the means to find groups to game with all week long."

In other words, it's the internet, but more organized. It won't be the same as the Seattle gathering, but the upside is that those who've never experienced a PAX in person will have the opportunity to watch all of the the panels. And for people who would normally attend PAX West in person, it means there's a zero percent chance they'll end up eating at the Cheesecake Factory across the street from Seattle's convention center, and that's a blessing even if they don't know it.

The organizers didn't explain exactly how they're going to distribute game demos or run some of the social aspects of the event—there'll be more details "soon."

For now, people who want to run panels can submit their ideas, and the organizers are looking for indie devs and exhibitors who want to be a part of the show. Find out more on the official site (opens in new tab)

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.