Oblivionauts mod recasts Skyrim onto user-created maps with dynamic campaigns

Oblivionauts

At first glance, Oblivionauts seems somewhat convoluted. It's neither a total conversion like Enderal nor a straightforward supplement of extra gear . The mod adopts more non-linearity than Skyrim in its dungeons but instead of starting with a blank slate, you pick a pre-built class for your character. After reading more of creator Far Realms' outline , I think it's one of the most ambitious projects I've seen from a mod team.

The exciting bonus to all this is that Far Realms intends to continually expand the mod's available maps through contributions from the entire Skyrim modding community. It's a wink and a nod to Neverwinter Nights' module system, and the group says any combination of custom parameters are possible—more races, a replacement of the class system, and other setups.

Experiencing these quests outside of the setting of Skyrim or as the Dovahkin means Oblivionauts could very well produce a ton of wacky stories without trespassing upon the vanilla game. Far Realms explains that your character—a crimson-faced Dremora—never actually sets foot on Skyrim, and starting a new game with Oblivionauts activated sends you directly to your base.

Far Realms is targeting an early summer release for the mod, but it's looking for extra modeling and code-crunching help to speed up the process. Have a look at Oblivionauts on Mod DB for more info.

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?