Nvidia reveals Need for Speed Payback system requirements and a new 4K trailer

Last month, Nvidia delivered a showroom-fresh 4K, 60 fps trailer for EA's upcoming racing game Need for Speed Payback. This month, it's done much the
same thing—but this time we've got some system requirements too. 

Origin still lists Payback's required hardware as "coming soon," but Nvidia's breakdown is pretty clear, and at this point I think it's fair to acknowledge that they know what they're talking about. Obviously there are no AMD display cards listed, but the "or equivalent" part should be easy enough to figure out, at least until EA gets around to nailing down specifics. Here's what's what: 

Minimum Requirements For 720p30 At Low Settings:

  • OS: 64-bit Windows 7 or later
  • CPU: Intel i3 6300 @ 3.8GHz or AMD FX 8150 @ 3.6GHz with 4 hardware threads
  • RAM: 6 GB
  • Disc Drive: DVD ROM drive required for installation only
  • Hard Drive: 30GB
  • Video: Nvidia GeForce GTX 750 Ti or GTX 1050, or equivalent
  • DirectX: 11 Compatible video card or equivalent
  • Input: Dual analog controller
  • Online Connection Requirements: 192 KBPS or faster Internet connection

Recommended Requirements For 1080p60 At High Settings:

  • OS: 64-bit Windows 10 or later
  • CPU: Intel i5 4690K @ 3.5GHz or AMD FX 8350 @ 4.0GHz with 4 hardware threads
  • RAM: 8GB
  • Disc Drive: DVD ROM drive required for installation only
  • Hard Drive: 30GB
  • Video: Nvidia GeForce GTX 1060, or equivalent
  • DirectX: 11 Compatible video card or equivalent
  • Input: Dual analog controller
  • Online Connection Requirements: 512 KBPS or faster Internet connection     
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Nvidia didn't get into the necessary kit needed to make the magic happen in 4K, but added that a GeForce GTX 1070, 1080, or 1080 Ti "will enable you to further increase graphical fidelity, or up the resolution, giving you an experience in line with the one shown" in the new 4K gameplay trailer.   

Need for Speed Payback is set to come out on November.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.