New Phoenix Point trailer shows off the X-Com successor's weird-ass aliens
Get a better look at Julian Gollop's project in action.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
There's a new official trailer for Phoenix Point, the X-Com successor currently in the works by creator Julian Gollop and Snapshot Games. It shows off the game's odd enemy creatures, strategy layer and physics-based combat, as well as its pretty mean-looking bosses. Check it out above.
For a while now, Snapshot has been sending out backer builds of the game to people who pre-order at the $50 level. Me and Tom played and covered the first backer build about six months ago. Honestly, what's exciting is how it differs from Firaxis's XCOM: the precision aiming that lets you target specific bits of an enemy, for example. I shot the boss's thorax a lot to try and kill it, but no dice. It was a tricky build that hadn't been balanced for difficulty settings at all, so it's hard to make any lasting impressions from that. I just can't wait to play more.
Phoenix Point was successfully crowdfunded back in June 2017 on the platform Fig, making $765,948 of its $500,000 target. While it was originally targeted for a 2018 release, it's now moved back to June 2019.
The team's last blog update, from a couple of weeks ago, focused on the game's alien bases. Here's a few images of what they look like:



If you want to read Gollop's thoughts on genres, RNG and more, check out the four pieces he wrote for our indie channel.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


