My Time At Portia, the Harvest Moon-inspired farm RPG, leaves Early Access next week
A launch date means a launch trailer, and also a price increase.
My Time At Portia is a Harvest Moon-inspired farm life sim RPG that hit Steam Early Access in January 2018. One year later, almost to the day, it will leave Early Access and go into full release, and that means we've got a new trailer to watch.
Your time at Portia will be spent restoring your Pa's broken-down workshop by gathering resources and using his handbook and workbench to craft what you need to make it the best workshop in town. You'll also have to grow crops and raise animals, because you're on a farm, and since all work and no play makes Homer something something, you'll also have a chance to make friends and solve mysteries in a "charming post-apocalyptic" world.
Because, yes, My Time At Portia is apparently a post-apoc game: Nothing like, say, Metro, but it takes place in a world "where humans are few and relics of the past are scattered throughout," according to the wiki, and that tends to imply that something, somewhere went terribly wrong a long time ago. The trailer also shows off what appears to be a spot of robot-fighting, which is generally not the sort of thing that's associated with happy outcomes and a positive state of existence.
That said, My Time At Portia looks like a serene, pleasant place: You can even put the smooth moves on the sweeties and then go for a pony ride if you like. And who wouldn't like that?
My Time At Portia will come out of Early Access on January 15, and will increase in price from $20/£16/€20 to $30/£25/€30. Prepare yourself for its arrival with Chris' list of seven things he wishes he'd known before he started playing.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
'It’s been a little sad to see Haunted Chocolatier getting dusty on the shelf, but this is the reality of my situation,' Eric Barone says: 'Stardew Valley is a big and popular game'
'Healing is messy, and it is bitter': The Stanley Parable's creator has used his newest game as an outlet to explore his own burnout