Eli Roth on why the Borderlands movie sucked: 'You can’t prep a movie on that scale over Zoom'

Lilith, in the Borderlands movie, gives the camera the side-eye with the faintest of smirks.
(Image credit: Lionsgate Films / Gearbox Software)

The Borderlands movie was bad in a way videogame movies rarely are these days. In an era when Hollywood hears the phrase "existing fandom" and their eyes roll around and come up dollar signs, the idea of an adaptation casually disrespecting the original seems almost nostalgic.

But that's exactly what the 2024 Borderlands movie did. It made Tiny Tina a genetically engineered part-alien "chosen one", turned Claptrap a kind of budget Bender who wants to kill all the humans but is programmed not to, and treated the fact Lilith is a siren as a twist to reveal at the end rather than a baseline aspect of her character you might know before walking into the cinema.

Talking to podcast The Town, via Dark Horizons, director Eli Roth tried to explain exactly what went wrong. He started by discussing the oddity of watching a movie he didn't have final cut on, and which was completed without him—Tim Miller, director of Deadpool, having taken over while Roth moved on to slasher film Thanksgiving—and asking, "am I at the point of my career where I'm going to sit down to watch my own movie that says I wrote and directed it, and I really genuinely don't know what’s going to happen?"

"I think none of us, none of us anticipated how complicated things were gonna be with COVID," Roth said. "Not just in terms of what we're shooting, but then you have to do pick-up shots or reshoots and you have six people that are all on different sets and every one of those sets is getting shut down because the cities have opened up, and now there's a COVID outbreak and it was just like… we couldn't prep in a room together, I couldn't be with my stunt people, I couldn't do pre-vis, everyone's spread all over the place. You can't prep a movie on that scale over Zoom and I think we all thought we could pull it off and we got our asses handed to us a bit."

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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