Monster Hunter World: Iceborne has hit 4 million sales thanks to the PC launch

prepare iceborne
(Image credit: Capcom)

The folks at Capcom are no doubt feeling chuffed with the success of Monster Hunter World: Iceborne, which launched on consoles last year and PC on January 9. Thanks to the recent PC launch, Capcom's shifted an impressive four million copies.

"MHW:I achieved 4 million units shipped as a result of the titles' January 9 PC release on the globally accessible Steam platform," says Capcom, "allowing the game to appeal to a wider fan base spread across a greater number of regions, combined with sales of the home console version of the game released in September 2019." 

The publisher hasn't revealed what the split is, though given that it's been out for a lot longer on consoles, that's probably where the bulk of the sales were. It definitely seems to have resurrected interest in the PC version, however, which is currently enjoying nearly as many players as it did at launch. 

According to Steam Charts, Monster Hunter's peak player count for the last 30 days is 284,000, an increase of more than 200,000 over the previous month. The only month with more players was August 2018, which had a peak of 329,333. 

The launch of Iceborne on PC hasn't been entirely smooth, however, with lots of players reporting performance issues and corrupted saves. Thankfully, the next update aims to tackle both of those issues, hopefully cheering up disappointed hunters. 

As for the base game, it boasts 15 million sales, so there are still plenty of people yet to put on some warm clothes and hunt down the new monsters. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.