Mojang's Scrolls is profitable after one week in open beta
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Mojang CEO Carl Manneh announced on Twitter last week that, after one week in open beta, upcoming collectible card game Scrolls has already recovered its entire development cost. " The game is profitable!” Manneh wrote . After a long development process and lengthy alpha testing phase, Scrolls was released to open beta on June 3.
The Swedish development team was founded using profits from the outrageously successful Minecraft , which recently hit the milestone of 10 million copies sold . With this pedigree of commercial success, the team might have been prepared for such a positive reception already. Still, I'm sure it's a relief that Scrolls is taking shape and Minecraft wasn't just a fluke.
Mojang will also apparently be adding microtransactions to the game, but they insist they will be restricting them to cosmetic purchases only, and not as part of a pay-to-win structure. Knowing the outspoken and involved Mojang fanbase , I have no doubt that a lot of players will be buying into that as well.
If you have a private island to sell, now might be the time to tell Mojang founder Notch about it. I hear he's got some cash to burn.
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