Minecraft's 10-year anniversary won't include the game's creator


Minecraft has been around for almost a decade, with the first public version being put out into the world on May 17, 2009. Microsoft will be marking the anniversary, of course, but one significant part of the game's history is being left in the past. Markus "Notch" Persson won't be part of the event. 

“His comments and opinions do not reflect those of Microsoft or Mojang and are not representative of Minecraft,” a Microsoft spokesperson told Variety

In March, his name was also removed from Minecraft's splash screen, which previously included "Made by Notch" and "The Work of Notch" as well as other lines. A recent patch added a bunch of new lines while getting rid of references to him, though he still appears in the credits.

Persson sold Minecraft to Microsoft in 2014, and since then he's swapped videogame development for controversial tweets. Not surprisingly, Microsoft has been trying to distance the family-friendly game from its creator.  

Notch has had nothing to do with Minecraft for the last five years, and the list of people who have worked on and supported the game is so much greater than just one guy, so even without the Twitter screeds it makes sense to take the spotlight off an individual. 

Minecraft's 10-year anniversary will take place on May 17. If you're jumping back into the game for its 10th birthday, check out our collections of the best Minecraft mods and Minecraft seeds. If you're hopping back into the game in 2019, see our handy Minecraft update log to see what else is new.


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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.