Mighty No. 9 physical editions finally ship, and they're disappointing too

Things have not gone smoothly for Mighty No. 9, the game that was infamously billed as "better than nothing" last year. It was delayed multiple times. It wasn't very good. And the boxed edition of the game, promised at the $60 Kickstarter tier, has been nowhere to be seen. Until now, that is: As reported by Kotaku, the boxes and manuals have finally started arriving. And in perfect Mighty No. 9 form, they're completely half-assed. 

First things first, a description, taken directly from Kickstarter pitch: "Satisfy that inner-collector/old-school-gamer itch by having Mighty No. 9 take its place among the side-scrolling action games of yore on your desk, shelf or Ocean's-Eleven-style laser-tripwire-protected display case. This will be shipped to you with the printed instruction manual already inside ... the Western-style box will be patterned after the NES game box dimensions and style, while the Japanese version will be Famicon-esque." 

As for that manual, it's "an actual, physical, full-color instruction booklet to go along with your actual, physical game box—just like the old days!" 

As a fan of game boxes, I think that sounds pretty great, and obviously so did the 7289 backers who ponied up the money to get one. But what actually showed up, more than a year after the game's release, was a flat box—backers have to fold it themselves—with no cardboard insert to retain its shape, and a grayscale owner's manual that, to pile one last insult on top of everything else, is too damned big to fit inside. 

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I think it really speaks to just how much of a mess this whole Mighty No. 9 business has been that many backers don't seem upset or angry about this final slap in the face, but just glumly resigned to its inevitability. And there is one bright spot: With the box finally delivered and everyone presumably anxious to forget that the whole thing ever happened, the disappointments are (hopefully) over. 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.