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Latest No Man's Sky patch squashes save bugs and adds varied ship handling

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In the fifth patch since No Man's Sky (opens in new tab)'s massive Atlas Rises (opens in new tab) update last month, developer Hello Games has fixed an annoying save issue and added more variety to the way ships handle.

Some players were previously unable to save their game if they'd played for a very long time, which must have been infuriating. Now there should be no more issues.

On the ship handling side, different types and classes of ships now have distinct handling styles, which could give players more incentive to save up for a new craft. "Each individual ship now has procedural handling and speed characteristics, based on their type and class," Hello Games said.

There's a whole cargo hold of other tweaks under the hood, many of which relate to improving the user interface (which is now easier to navigate with the keyboard) and fixing visual anomalies, such as large white markers showing up permanently over certain buildings. Read the full list of changes in the patch notes (opens in new tab).

When I wrote about a previous patch (opens in new tab) I asked whether now was a good time to jump on board. The response was a resounding yes, with people saying it's now close to the game they wanted when it launched. It's good to see it being continually supported, and hopefully it will only keep improving from here.

If you're interested in more reading about the current state of the game, check out Chris's deep dive (opens in new tab) (written pre-Atlas Rises).

Samuel Horti
Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. He's now a full-time reporter covering health at the Bureau of Investigative Journalism. When he does have time for games you may find him on the floor, struggling under the weight of his Steam backlog.