Give your bow a crosshair and more with Kingdom Come: Deliverance console commands

If you're playing Kingdom Come: Deliverance and looking to enhance or tweak your experience a bit, here are some console commands and codes you can use. At the moment there aren't a lot, and many of the console commands from the alpha—like an unlimited money cheat—have been disabled (so you may want to check out our money-making guide).

In the meantime, here are the working console commands for Kingdom Come: Deliverance, and we'll be adding more to this list as they are discovered. To activate the console, press the tilde key (`) while in-game. You'll see the console drop down from the top of the screen. Type in the codes below (the X is typically replaced by a number) and press enter. Then close the console with the tilde key again.

wh_pl_showfirecursor 1

Using a bow and arrow accurately is especially tricky in KCD due to the lack of an crosshair. This command adds an aiming reticle anytime you use a bow. To turn it back off, replace the 1 with a 0. You will have to put your bow away and then take it out again to see the changes on-screen.

cl_fov X

You can adjust your FOV in the settings menu, but only to four values: 60, 65, 70, and 75. Entering the code above, and adding a number in place of the X, you can change the value to whatever you like and see the results immediately.

r_vsync 0

Used to turn Vsync off. Set it to 1 to turn it back on. I get a warning in the console when I use this code, and I can't honestly tell if it's working, but you may want to try it to see if it boosts your FPS a bit.

g_showHUD 0

Removes the HUD completely, nice for taking screenshots without any UI elements. Change the 0 to 1 to bring it back.

wh_ui_showCompass 0

Hides the compass shown at the top of your screen, if you'd like a bit more immersion and challenge in finding your way around in the world. Change the 0 to 1 to restore it.

e_ViewDistRatio X

You can change the distance at which objects render in the settings menu, but you can't see the actual value. Replacing the X with a number (the default setting is 500) will let you tweak this with a specific value of your choosing.

e_ViewDistRatioVegetation X

Same as the above, only with trees, bushes, and other vegetation. Again, the default setting is 500.

e_MergedMeshesInstanceDist X

Replacing the X (the default here is 20) will change the distance at which animated grass is seen.

p_gravity_z X

I played with this one several times, and it's supposed to change the intensity of gravity (the default is -13, apparently), but no matter what I set it to, I don't seem to be jumping around like a mass-free moon-man and my arrows don't seem to be affected in the slightest. Let me know if you've had better results.