Io Interactive confirms that a new Hitman is in the works

As promised last week, Hitman Game of the Year Edition is now live on Steam, with a new four-mission campaign, additional weapons, suits, and challenges, and the reactivation of Elusive Targets. The GOTY will set you back $60, or $20 for anyone who already owns the Complete First Season. More relevant to the future of the series, however, (and therefore our interests) is a launch-day message posted by Io Interactive CEO Hakan Abrak confirming that a new Hitman is on the way. 

"Five months ago, I posted an open letter to let you know that Io-Interactive had become an independent studio once again," Abrak wrote. "We’ve kept intentionally quiet since then, because we needed to focus inwards at what we want IOI to stand for, in terms of our employees, our culture and our ambitions and dreams for the future. It’s been hard and challenging work, but also incredibly exciting as we lay the foundations for a new start for this special studio." 

After expressing his gratitude to fans for their "continued support and love," Abrak concluded, "One last thing about our next Hitman game; I want to let you know that we’re making great progress and we have exciting new features and some franchise firsts, which we can’t wait to tell you all about. You’ll have to wait a little longer as we don’t plan to start talking about that until some point in 2018." 

The lack of detail is disappointing, yes, but given the year that Io's had—from "a brilliant return to form" to being cut loose by Square Enix to finding its footing as an independent outfit—the simple confirmation of "our next Hitman game" is good news to get. 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.