Valve still 'hopes' to ship Steam Machines in 2026, but a delay into 2027 is starting to look like a real possibility: 'Memory and storage shortages have created challenges for us'

Valve's new Steam Machine during a visit to Valve HQ in Bellevue, Washington. The Steam Machine is a compact living room gaming PC.
(Image credit: Future)

The new hardware lineup revealed by Valve in 2025—the Steam Controller, Steam Frame VR headset, and Steam Machine—made quite a first impression. The Steam Machine in particular came off as streamlined, simple, and very capable: A significant evolution over Valve's early Steam Machines that has the potential to finally bring livingroom PC gaming to the mainstream. Just two big questions remained: How much, and when?

That question is muddled by one big thing: The RAMpocalypse wrought by the headlong pursuit of AI, which has caused supply shortages and skyrocketing prices on memory, SSDs, and GPUs.

Even if Valve is able to source the components it needs to build Steam Machines in quantities sufficient to meet demand—and that's a very big if—the costs are a real issue. Steam Machines will be more expensive than the consoles, because Valve has previously said that it won't subsidize the price like Sony and Microsoft do with the PlayStation and Xbox, but it at least needs them to be in the same ballpark if it wants a shot at widespread adoption.

Steam FrameSteam MachineSteam Controller

Steam Frame: Valve's new wireless VR headset
Steam Machine: Compact living room gaming box
Steam Controller: A controller to replace your mouse

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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