The future of robots is looking ever more meaty as MIT researchers grow first bidirectional muscle tissue machine

Virtual human head divided into horizontal layers in various skin tones.
(Image credit: Getty Images | imaginima)

When you close your eyes and imagine futuristic robots, there's a good chance the image you've conjured is shiny and chrome. Maybe it's something straight out of Cyberpunk 2077, or closer to the Boston Dynamics-style bots, complete with intimidating dance moves as they take over the world. I've got both good and bad news for you. The good news is that the robots are definitely coming, the bad news is that they might be made of meat. That's if these MIT scientists have anything to say about it.

Meat robots aren't a new concept, and both artists and scientists have been working on them for a while. The potential for biological based robotics is huge, as they'll be more flexible and have the ability to squeeze into smaller spaces. They may even be more efficient, especially when it comes to certain tasks like moving through liquids. One of the current major hurdles stopping us from developing such tissue-based terminators is figuring out how to grow muscle that can pull in more than one direction. Until now, they just weren't ambiturners.

"With the iris design, we believe we have demonstrated the first skeletal muscle-powered robot that generates force in more than one direction. That was uniquely enabled by this stamp approach," says Ritu Raman, the Eugene Bell career development professor of tissue engineering in MIT’s Department of Mechanical Engineering.

"One of the cool things about natural muscle tissues is, they don’t just point in one direction. Take for instance, the circular musculature in our iris and around our trachea. And even within our arms and legs, muscle cells don’t point straight, but at an angle," Raman notes. "Natural muscle has multiple orientations in the tissue, but we haven’t been able to replicate that in our engineered muscles."

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Hope Corrigan
Hardware Writer

Hope’s been writing about games for about a decade, starting out way back when on the Australian Nintendo fan site Vooks.net. Since then, she’s talked far too much about games and tech for publications such as Techlife, Byteside, IGN, and GameSpot. Of course there’s also here at PC Gamer, where she gets to indulge her inner hardware nerd with news and reviews. You can usually find Hope fawning over some art, tech, or likely a wonderful combination of them both and where relevant she’ll share them with you here. When she’s not writing about the amazing creations of others, she’s working on what she hopes will one day be her own. You can find her fictional chill out ambient far future sci-fi radio show/album/listening experience podcast right here.

No, she’s not kidding. 

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