Now we've had Doom in space, it seems that data centers and even chip foundries might be next in line to orbit the Earth

A photograph of the Earth as taken from space, in a low orbit, with the Sun reflected off the oceans
(Image credit: NASA)

Last year, the European Space Agency and a game developer got a little satellite, orbiting Earth in space, to run Doom in real-time. The lure of doing something perfectly normal on terra firma in the utterly hostile environment of space is just the preserve of a handful of coders, though, as two companies are hoping to be the first to have a data center and, believe it or not, a chip foundry in orbit.

This might seem like a colossally expensive thing to do, but when one of the aforementioned companies just happens to be Google, you know that the upfront cost probably isn't an issue. With the name Project Suncatcher, you'd be forgiven for thinking that Google is hoping to design a special solar panel system to power all of its data centers.

The reason behind it all is that if you have satellites in a synchronous low Earth orbit, they're exposed almost continuously to sunlight. So with sufficiently big solar panels, you'll never need to worry about powering the data centre. Normally, such systems are huge in size—bigger than the International Space Station—but Google plans to use a host of satellites instead, similar to how SpaceX manages its Starlink internet service.

People watch from Canaveral National Seashore as a SpaceX Falcon 9 rocket launches from pad 39A at the Kennedy Space Center in Cape Canaveral, Florida. The rocket is carrying 49 Starlink internet satellites for a broadband network.

SpaceX's efforts at reducing launch costs are why Google is eyeballing space right now. (Image credit: Paul Hennessy/SOPA Images/LightRocket via Getty Images)

However, it estimates that these could fall low enough within the next 10 years, and if it hits $200 per kg, then "the cost of launching and operating a space-based data center could become roughly comparable to the reported energy costs of an equivalent terrestrial data center on a per-kilowatt/year basis."

Now, while all that does seem quite viable, I'm considerably less convinced by what US chip maker Besxar wants to do. Put simply, instead of spending billions making enormous semiconductor foundries on Earth, it wants to have them in space instead.

The idea being that the vacuum of space is somehow better than the vacuums used by the likes of Intel, TSMC, and others in chip making: "Bexsar can achieve purity levels and yield efficiencies impossible on Earth, effectively doubling the chip cost-efficiency for next-generation AI workloads."

There aren't too many details on the project just yet, but Besxar has recently signed a deal with SpaceX to use its Falcon 9 launchers to put 'Fabships' into orbit. That's all well and good, but Earth-based chip makers genuinely don't have any problems achieving the same levels of vacuum as that found in a low Earth orbit.

A drone photo of Intel’s new Fab 9 in Rio Rancho, New Mexico, in January 2024.

Imagine all of this in space. Somehow. (Image credit: Intel Corporation)

Besides, there's far more to wafer manufacturing than just having a really good vacuum. Foundries go through vast quantities of water for cleaning and rinsing wafers, as well as acting as a solvent and diluent for etching chemicals. How Bexar's production methods will get around this problem is unclear.

The biggest problem, though, is a far simpler one, and it's the cost of it all. Doing anything in space is considerably more expensive than doing it on the ground, and even if Bexar does succeed in producing higher-quality chips than what TSMC and others can make, who will be willing to pay what's almost certainly going to be very, very expensive?

Given that Google doesn't see data centers in space being financially viable for another decade, I suspect we're not going to be seeing 'Made in Space' stickers on the best CPUs and graphics cards any time soon. Let's face it, they're expensive enough as it is.

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Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?

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