Halo Infinite design lead is 'feeling everyone's pain' about the battle pass
Jerry Hook said that making improvements to battle pass progression is at the top of his list.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Halo Infinite design lead Jerry Hook says that addressing complaints about Halo Infinite's battle pass progression "will be top of my list" of things to do when the development team gets back to work after a post-release break.
The gameplay in Halo Infinite is quite good, but the battle pass is another matter. Nat cut right to the heart of the matter a couple weeks ago, telling 343 Industries that "your battle pass sucks": The idea of non-expiring battle passes is popular (and a nice change from the usual "you snooze, you lose" approach of most other games) but there's a lot less enthusiasm for what is widely viewed as an excessive amount of work required to advance through it.
Another major issue is Halo Infinite's daily and weekly challenges, which players say disincentivizes "good" gameplay by requiring them to ignore team goals in order to get their own stuff done. Essentially every team-based game with a battle pass has clashed with these opposing incentives in the past, but it's a new problem for Halo.
"Finally got this god forsaken challenge done," Redditor lifeisprobsahoax wrote. "Felt like a complete scumbag camping with a gravity hammer or sword for the killing sprees. This ultimate challenge was completely reliant on RNG."
Redditor Colaborenth put a finer point on it: "Challenges have made me a worse teammate."
Fortunately, it sounds like action is in the relatively immediate offing. "Yes I am still playing Halo and feeling everyone’s pain on progression," Hook tweeted yesterday. "We are back at it next week and this will be top of my list with the team."
343 has already made one round of changes to Halo Infinite's battle pass, tweaking it shortly after it went live to award XP for finishing matches—initially battle pass XP was only awarded for completing daily and weekly challenges. Community director Brian Jarrard described those changes as "an initial step" to address complaints with the battle pass, and said that "more robust" updates are in the works but would take more time to roll out.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Challenge and boost adjustments are now live in #HaloInfinite. This is an initial step to help address some key feedback, more robust updates are going to take time. We greatly appreciate all the support and please keep the feedback coming! https://t.co/A9OdjzAtN3November 18, 2021

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

