Great moments in PC gaming: Realising it's not OK to torture Sims
Those little goofs who can't clean up after themselves deserve better.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.
Developer: Maxis
Year: 2000
Most of us went through a phase of torturing our Sims, whether out of curiosity or angst. Odds are, there's at least one Sim up in pixel heaven cursing your name over their untimely demise.
For me the act of removing the ladder from my Sim's pool, or relegating them to a claustrophobic 1x1 nightmare square, got boring pretty quickly. But I've noticed a disturbingly high number of my friends and acquaintances whose only interaction with their Sims involved malicious intent. It's like everyone I know had the same psychotic urge to drown their poor, trusting Sims over and over—and then try to have it off with the Grim Reaper.
Seriously guys, what's wrong with just playing the game, maybe livening it up with a few cheat codes, or a Berry Simming challenge? People are still convinced it's videogames that make us violent. Either I'm surrounded by gamers with murderous motives, or maybe there's something wrong with me? Perhaps if I'd let out some of that hormonal turmoil on my Sims, I'd have been a much more chilled-out young adult.
Thinking about it, the reason I spared my Sims more often than I sent them to hell wasn't just because I got bored of it. Even before people started proclaiming AI sentience, I had an inkling these little digital humanoids might have feelings.
Call me an AI sympathiser, I don't care. I'm one of those people who says please and thank you to Alexa, like a young Leia Organa—though that's mostly out of mild fear that one day she'll end up my boss. See, I even subconsciously typed 'she' rather than 'it.' My chat with a technophilosopher about AI has really made me think twice about topping the little pixelated peeps, and I feel like I've been practising my manners for the imminent AI rights movement.
The rudimentary intelligence the Sims showed made me root for them, and even want to protect them. Maybe it's a mothering instinct, because they really do suck at looking after themselves when left to their own devices. Either way, I decided it's not OK to torture my Sims.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Lest they one day rise up to play god games for themselves, with us as the pawns.

Having been obsessed with game mechanics, computers and graphics for three decades, Katie took Game Art and Design up to Masters level at uni and has been writing about digital games, tabletop games and gaming technology for over five years since. She can be found facilitating board game design workshops and optimising everything in her path.

