Get behind the wheel in Spintires: MudRunner's first gameplay trailer
You can play from a first-person perspective.
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I'm not normally into driving sims, but off-roader Spintires: Mudrunner has really got its towing hooks into me with a new gameplay trailer. It shows off the game's giant trucks in action as they make their way through bogged-down routes to deliver their loads, stopping on the way to repair vehicles by the roadside or tow jeeps out of rivers.
The developers released a cinematic trailer a month ago but this is the first proper look we're getting at the game in action. It shows off two player perspectives: one in first-person that ramps up the realism but also the difficulty (not being able to see all four wheels will be tricky), and a third-person view. The UI shifts when you change perspective, displaying most of the information you need on the dashboard in first-person rather than in the corners of your screen.
The third-person view is surprisingly cinematic, giving you an over-the-shoulder view of whatever vehicle you're driving. It's similar in style to the original Spintires, of which this game is a semi-sequel, but the updated visuals really make a difference, especially when the sun is setting.
The video gives you a glimpse at some of the scenarios you'll be tackling both in singleplayer and online co-op. In one, a larger truck reverses into a river and plonks down anchors to stop it moving, flicking out a grabber above the water to help a stranded jeep ashore.
It's got all the realism you'd expect from a follow-up to Spintires, by the looks of it. You can switch to all-wheel drive, toggle a locking differential or let out the winch at the click of a button.
It's out on October 31, and will cost $30/£25/€30. Owners of the original get 50% off.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


