Assassin's Creed Hexe creative director Clint Hocking leaves Ubisoft, former Black Flag director Jean Guesden takes over as development continues under 'a seasoned team'

Ubisoft's Clint Hocking introduces "Watch Dogs Legion," at the Ubisoft E3 press conference in Los Angeles, California on June 10, 2019. The new title is set in a post-Brexit dystopian surveillance state. The E3 Electronic Entertainment Expo takes place at the Los Angeles Convention Center June 11-13 (Photo by Robyn Beck / AFP) (Photo by ROBYN BECK/AFP via Getty Images)
(Image credit: Getty Images)

The leadership overhaul at Ubisoft appears to have claimed another Assassin's Creed stalwart, as Ubisoft has confirmed a VGC report that longtime veteran Clint Hocking, who was heading up the Assassin's Creed Hexe project, has left the company.

"Clint Hocking, creative director on Assassin’s Creed Codename Hexe, will be departing Ubisoft," a spokesperson said in a statement provided to PC Gamer. "We sincerely thank him for his vision, creative contributions, and dedication over the years, and we wish him the very best in his next chapter.

"Development on Assassin’s Creed Codename Hexe continues with a seasoned team. The game will deliver something distinctive within the Assassin’s Creed franchise. Jean Guesdon, head of content for the Assassin's Creed brand, is now acting as the creative director on the project."

But Ubisoft's restructuring has had a deep impact at the top of the Assassin's Creed food chain. The Assassin's Creed franchise is now being handled by Ubisoft's Vantage Studios division, headed up by Ubisoft veteran Christophe Derennes and Yves Guillemot offspring Charlie. In October 2025, former Assassin's Creed boss Marc-Alexis Côté left Ubisoft under a cloud, which a few months later resulted in a lawsuit against his former employers. Earlier this week, Ubisoft announced a trio of new Assassin's Creed bosses at Vantage, including Guesden, who it said will "steer the brand's ambitious new chapter."

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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