UK government says it won't change the rules on publishers taking videogames offline after selling them: 'We have no plans to amend existing consumer law on digital obsolescence'

knockout city, rumbleverse, and multiversus key art divided in thirds
(Image credit: Future)

The UK government has again responded to a petition demanding it change the law to prevent developers and publishers from taking games that have already been sold offline, reiterating its position of no, it won't do that.

Less than a year ago, the UK government responded to a petition by the Stop Killing Games campaign, demanding it change the rules on digital obsolescence to stop developers disabling games that had already been sold. At the time, the government said there was no requirement in UK law for game developers to support old software. But the petition was closed early due to the general election.

Going into more detail, the Government says videogame sellers "must comply with existing consumer law", which includes 2015's Consumer Rights Act (CRA) and 2008's Consumer Protection from Unfair Trading Regulations (CPRs). The CRA mandates that a product or service supplied by a trader must be "of satisfactory quality, fit for a particular purpose and as described by the seller"—a necessity which extends to digital products. The CPRs, meanwhile "require information to consumers to be clear and correct" and prohibits misleading information which "cause the average consumer to make a different choice".

Multiversus key art - Bugs Bunny, Batman, Shaggy, Harley Quinn, and other Warner animated characters

(Image credit: Warner Bros)

In short, the UK government won't change existing consumer protection laws because, in their view, sufficient protections already exist. Indeed, it says that if a consumer feels they've been misled into believing a live-service game would run longer than it does, they can take this to the relevant authorities, in this case Trading Standards or the Competition and Market Authority. It also recommends reporting such incidents to the Citizens Advice helpline, who can assist them in such complaints.

For my part, I don't think developers should be required to support every game they make in perpetuity. That said, the issue over whether the live service nature of some games (and the potential pitfalls of a live service model) is clearly communicated to consumers at the point of purchase is less clear. This was pointed out by Stop Killing Games' Ross Scott last year. Taking Ubisoft's The Crew as an example, Scott stated it was "debatable" whether such information was sufficiently clear for consumers, as it's "buried in the fine print" of the game's EULA, while the box cover says only that the game "requires internet".

Scott went on to say that "anything less than saying exactly when the game will cease functioning isn't enough", which doesn’t seem especially feasible. But clearer warnings about the risks involved in buying a live service game, beyond whether or not the game requires an Internet connection, does seem like a reasonable stance to take, and a line of enquiry that might yield better fruit than demanding a much broader overhaul of existing consumer protection laws. For its part, the UK government says it will "monitor this issue and consider the relevant work of the Competition and Market Authority (CMA) on consumer rights and consumer detriment."

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.