The game that would become Deus Ex originally starred Jake Shooter, supercop
Come on, that's just funny.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Deux Ex is the PC classic we all love to bang on about: the FPS that arguably created the immersive sim, releasing players from the shackles of linear corridors and mindless baddies into a world where freedom of approach was the secret sauce. Its plot and stylings were also sophisticated for the time, with the player a blank slate in a world full of grey areas and ethically dubious choices.
Knowing that this is where Deus Ex ends up makes its starting point all the funnier. Before Deus Ex designer Warren Spector joined Ion Storm in 1997, which would ultimately develop the game, he was pitching it to his then-studio Origin Systems as "Troubleshooter."
Speaking to Robert Zak in the next issue of PC Gamer, Spector says this would've been around 1994 and he'd had enough of the tropes that dominated the genre. Troubleshooter would be a "real-world roleplaying game" because "I was sick to death of space marines and alien invasions and mages with fireballs and pointy hats. I had made enough of those and wanted to do something different."
The initial story was, shall we say, less refined than the grim near-future vision of Deus Ex. The hero was called Jake Shooter, a supercop that the intelligence agencies would call in for jobs that were just too goddamn tough for normal agents. I cannot get over "Jake Shooter" as a protagonist: it's like the name a videogame character would have in The Simpsons.
Spector was wary of overpromising how much "real world" the game could simulate. "The game was going to be set in the current day, but I realised early on that players all knew how the current day worked," he says. "They knew how a phone worked, how a TV worked, how a computer worked. We couldn't simulate anything at a level of detail that would meet players' expectations."
The pitch didn't land at Origin, partly because of Jake Shooter, but mainly because Spector's fellow devs couldn't quite see the endpoint under his melange of ideas. "Deus Ex was part shooter, part stealth game, part RPG. I mean, how do you sell that?" says Spector. "The argument I got from the Thief folks was that if you give players a gun, they won't sneak. I was also asked, 'Why don't you just make a shooter?' I learned the power of the word 'no' when pitching Deus Ex, let me tell you!"
I am guessing that, at some stage, Spector also learned the power of calling your protagonist something like JC Denton. You can read more in PC Gamer's full interview with Spector in our next issue, which arrives with subscribers July 15.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


