Venerable browser-based MMO Urban Dead is closing this week after a 20-year run, not with a bang but with a whimper

Urban Dead logo
(Image credit: Kevan Davis)

Urban Dead, the browser-based MMO that nearly got me kicked out of college, is shutting down this week after 19 years, 8 months and 11 days.

The MMO, which put players in control of either survivors or zombies in the fictionalised city of Malton, played out in real time, with players given one "tick" of activity every 30 minutes. Sessions could be wrapped up in about 10-15 minutes, but players soon grouped together to take their actions at the same time, injecting a large-scale strategic element into the action, and the early IRC chat around the game meant it could become all-encompassing.

PC Gamer's Andy Chalk had a similar experience with Urban Dead at the infamous first siege of Caiger Mall: "It may be hard to imagine, looking at Urban Dead's simplistic interface, but holding the line for weeks against crashing hordes of zombies—the first time survivors ever successfully stood their ground against the onslaught—was incredibly intense and satisfying, and a remarkable feat of spontaneous coordination among people around the world. I fell away in 2006, but it still breaks my heart a little that it's all coming to an end."

(Image credit: Kevan Davis)

Davis is also shutting down Chore Wars, a game that gives experience points to players who do housework in the real world. Speaking to PC Gamer, Davis said, "It's been heartening to hear from people getting in touch who'd played it back in the day and formed lasting friendships through it, or who were inspired to get into writing or programming or creating their own stuff. It's a great pity that the modern internet is making it less and less viable for people to try out these kinds of weird standalone projects."

Live games are shutting down constantly these days, but I've gotta say, this one cuts deep. Urban Dead was my first taste of leadership in the real world and I forged friendships there that have lasted for my entire life. There's something about how simplistic the game was that created space for bureaucracy and endless chatter in a way that Halo 3, my other college staple, just couldn't match.

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PC Gaming Show Editorial Director

Jake Tucker is the editorial director of the PC Gaming Show but has worked as a journalist and editor at sites like NME, TechRadar, MCV and many more. He collects vinyl, likes first-person shooters and turn-based tactics games and hates writing bios. Jake currently lives in London, and is building a comprehensive list of the best places to eat in the city.

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