The creator of X-COM isn't worried about old fans not vibing with his new game: 'It's successful for people who have maybe not played any strategy at all'

Chip and Clawz pose heroically against a comic book background.
(Image credit: Arc Games)

"If they're into the traditional turn-based hardcore stuff, it might not be for them," says Julian Gollop, the man who gave us X-COM and ushered in decades of tense turn-based tactical challenges. He's talking about his new game, the colourful, easy going Chip 'N Clawz vs The Brainoids.

With its Fortnite-adjacent aesthetic and focus on co-op, Chip 'N Clawz is worlds away from the devastatingly challenging X-COM, or even the more streamlined modern incarnation. And when you're so firmly associated with a specific game or series, as Gollop is, any deviation from that formula can be jarring.

"I guess to some extent there’s an influence of Magic and Mayhem on Chip 'N Clawz as well. Because with Magic and Mayhem, you embodied the wizard character. So you were moving around his wizards, and it was like a real-time version of Chaos. You were summoning spells, directing your creatures that you'd summoned, trying to capture places of power for your resource, to feed your mana, to feed your spells. And that also was quite an original take on both real-time strategy games and a more character-focused game."

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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