Skull and Bones is reportedly going to remain supported for Year 2, despite no one playing it

Skull and Bones screenshot
(Image credit: Ubisoft)

The seas have been choppy of late for live services games looking to make a name for themselves, with most of them sinking forlornly to the bottom of the Steam charts. Skull and Bones is one such game that seems to be heading in that direction. It's not that it's bad exactly, as corroborated by our review, it's just that stripping the colourful characters, the exploration, and swashbuckling silliness out the Golden Age of Piracy setting in favour of unsightly live-service trappings leaves you with something rather niche, instead of a fantasy that just about anyone can get onboard with (like, say, Sea of Thieves or Black Flag).

Also, declaring Skull and Bones a "quadruple-A game" shortly before launch was maybe one of the most pride-before-fall statements in the history of gaming (honourable mention to John Romero 'making us his bitch' with Daikatana).

Insider Gaming's source didn't reveal Skull and Bones' current player numbers, saying only that they "might surprise people."

Continuing to support a service game into a second year—especially one with as much investment as this—may not seem surprising, but in this case it's coming from a company who announced two weeks ago that it would be shutting down its online shooter XDefiant after little over six months after its initial release (and subsequently laying off nearly 300 employees). At least keeping Skull and Bones afloat would help prevent another round of layoffs, but it's looking every bit like a game on borrowed time.

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Robert is a freelance writer and chronic game tinkerer who spends many hours modding games then not playing them, and hiding behind doors with a shotgun in Hunt: Showdown. Wishes to spend his dying moments on Earth scrolling through his games library on a TV-friendly frontend that unifies all PC game launchers.